Struct winapi::d3d10shader::ID3D10ShaderReflectionTypeVtbl [] [src]

#[repr(C)]
pub struct ID3D10ShaderReflectionTypeVtbl { pub GetDesc: unsafe extern "system" fn(_: *mut ID3D10ShaderReflectionType, _: *mut D3D10_SHADER_TYPE_DESC) -> HRESULT, pub GetMemberTypeByIndex: unsafe extern "system" fn(_: *mut ID3D10ShaderReflectionType, _: UINT) -> *mut ID3D10ShaderReflectionType, pub GetMemberTypeByName: unsafe extern "system" fn(_: *mut ID3D10ShaderReflectionType, _: LPCSTR) -> *mut ID3D10ShaderReflectionType, pub GetMemberTypeName: unsafe extern "system" fn(_: *mut ID3D10ShaderReflectionType, _: UINT) -> LPCSTR, }

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