Struct winapi::d3d10shader::ID3D10ShaderReflectionType
[−]
[src]
#[repr(C)]pub struct ID3D10ShaderReflectionType { pub lpVtbl: *const ID3D10ShaderReflectionTypeVtbl, }
Fields
lpVtbl: *const ID3D10ShaderReflectionTypeVtbl
Methods
impl ID3D10ShaderReflectionType
[src]
unsafe fn GetDesc(&mut self, pDesc: *mut D3D10_SHADER_TYPE_DESC) -> HRESULT
unsafe fn GetMemberTypeByIndex(
&mut self,
Index: UINT
) -> *mut ID3D10ShaderReflectionType
&mut self,
Index: UINT
) -> *mut ID3D10ShaderReflectionType
unsafe fn GetMemberTypeByName(
&mut self,
Name: LPCSTR
) -> *mut ID3D10ShaderReflectionType
&mut self,
Name: LPCSTR
) -> *mut ID3D10ShaderReflectionType