Struct winapi::d3d11shader::ID3D11ShaderReflection [] [src]

pub struct ID3D11ShaderReflection {
    pub lpVtbl: *const ID3D11ShaderReflectionVtbl,
}

Fields

lpVtbl: *const ID3D11ShaderReflectionVtbl

Methods

impl ID3D11ShaderReflection
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unsafe fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT

unsafe fn GetConstantBufferByIndex(&mut self, Index: UINT) -> *mut ID3D11ShaderReflectionConstantBuffer

unsafe fn GetConstantBufferByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionConstantBuffer

unsafe fn GetResourceBindingDesc(&mut self, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT

unsafe fn GetInputParameterDesc(&mut self, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT

unsafe fn GetOutputParameterDesc(&mut self, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT

unsafe fn GetPatchConstantParameterDesc(&mut self, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT

unsafe fn GetVariableByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable

unsafe fn GetResourceBindingDescByName(&mut self, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT

unsafe fn GetMovInstructionCount(&mut self) -> UINT

unsafe fn GetMovcInstructionCount(&mut self) -> UINT

unsafe fn GetConversionInstructionCount(&mut self) -> UINT

unsafe fn GetBitwiseInstructionCount(&mut self) -> UINT

unsafe fn GetGSInputPrimitive(&mut self) -> D3D_PRIMITIVE

unsafe fn IsSampleFrequencyShader(&mut self) -> BOOL

unsafe fn GetNumInterfaceSlots(&mut self) -> UINT

unsafe fn GetMinFeatureLevel(&mut self, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT

unsafe fn GetThreadGroupSize(&mut self, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT) -> UINT

unsafe fn GetRequiresFlags(&mut self) -> UINT64

Methods from Deref<Target=IUnknown>

unsafe fn QueryInterface(&mut self, riid: REFIID, ppvObject: *mut *mut c_void) -> HRESULT

unsafe fn AddRef(&mut self) -> ULONG

unsafe fn Release(&mut self) -> ULONG

Trait Implementations

impl Debug for ID3D11ShaderReflection
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Deref for ID3D11ShaderReflection
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type Target = IUnknown

The resulting type after dereferencing

fn deref(&self) -> &IUnknown

The method called to dereference a value

impl DerefMut for ID3D11ShaderReflection
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fn deref_mut(&mut self) -> &mut IUnknown

The method called to mutably dereference a value