Struct winapi::d3d11shader::D3D11_SIGNATURE_PARAMETER_DESC [] [src]

pub struct D3D11_SIGNATURE_PARAMETER_DESC {
    pub SemanticName: LPCSTR,
    pub SemanticIndex: UINT,
    pub Register: UINT,
    pub SystemValueType: D3D_NAME,
    pub ComponentType: D3D_REGISTER_COMPONENT_TYPE,
    pub Mask: BYTE,
    pub ReadWriteMask: BYTE,
    pub Stream: UINT,
    pub MinPrecision: D3D_MIN_PRECISION,
}

Fields

SemanticName: LPCSTR SemanticIndex: UINT Register: UINT SystemValueType: D3D_NAME ComponentType: D3D_REGISTER_COMPONENT_TYPE Mask: BYTE ReadWriteMask: BYTE Stream: UINT MinPrecision: D3D_MIN_PRECISION

Trait Implementations

impl Debug for D3D11_SIGNATURE_PARAMETER_DESC
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D11_SIGNATURE_PARAMETER_DESC
[src]

impl Clone for D3D11_SIGNATURE_PARAMETER_DESC
[src]

fn clone(&self) -> D3D11_SIGNATURE_PARAMETER_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more