Struct winapi::d3d10shader::ID3D10ShaderReflectionVariable [] [src]

pub struct ID3D10ShaderReflectionVariable {
    pub lpVtbl: *const ID3D10ShaderReflectionVariableVtbl,
}

Fields

lpVtbl: *const ID3D10ShaderReflectionVariableVtbl

Methods

impl ID3D10ShaderReflectionVariable
[src]

unsafe fn GetDesc(&mut self, pDesc: *mut D3D10_SHADER_VARIABLE_DESC) -> HRESULT

unsafe fn GetType(&mut self) -> *mut ID3D10ShaderReflectionType

Trait Implementations

impl Debug for ID3D10ShaderReflectionVariable
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.