Struct winapi::d3d10shader::D3D10_SHADER_VARIABLE_DESC [] [src]

pub struct D3D10_SHADER_VARIABLE_DESC {
    pub Name: LPCSTR,
    pub StartOffset: UINT,
    pub Size: UINT,
    pub uFlags: UINT,
    pub DefaultValue: LPVOID,
}

Fields

Name: LPCSTR StartOffset: UINT Size: UINT uFlags: UINT DefaultValue: LPVOID

Trait Implementations

impl Debug for D3D10_SHADER_VARIABLE_DESC
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl Copy for D3D10_SHADER_VARIABLE_DESC
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impl Clone for D3D10_SHADER_VARIABLE_DESC
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fn clone(&self) -> D3D10_SHADER_VARIABLE_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more