Struct winapi::d3d10shader::ID3D10ShaderReflectionConstantBuffer [] [src]

pub struct ID3D10ShaderReflectionConstantBuffer {
    pub lpVtbl: *const ID3D10ShaderReflectionConstantBufferVtbl,
}

Fields

lpVtbl: *const ID3D10ShaderReflectionConstantBufferVtbl

Methods

impl ID3D10ShaderReflectionConstantBuffer
[src]

Trait Implementations

impl Debug for ID3D10ShaderReflectionConstantBuffer
[src]

fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.