Struct winapi::d2d1::ID2D1FactoryVtbl [] [src]

pub struct ID2D1FactoryVtbl {
    pub parent: IUnknownVtbl,
    pub ReloadSystemMetrics: unsafe extern "system" fn(This: *mut ID2D1Factory) -> HRESULT,
    pub GetDesktopDpi: unsafe extern "system" fn(This: *mut ID2D1Factory, dpiX: *mut FLOAT, dpiY: *mut FLOAT),
    pub CreateRectangleGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, rectangle: *const D2D1_RECT_F, rectangleGeometry: *mut *mut ID2D1RectangleGeometry) -> HRESULT,
    pub CreateRoundedRectangleGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, roundedRectangle: *const D2D1_ROUNDED_RECT, roundedRectangleGeometry: *mut *mut ID2D1RoundedRectangleGeometry) -> HRESULT,
    pub CreateEllipseGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, ellipse: *const D2D1_ELLIPSE, ellipseGeometry: *mut *mut ID2D1EllipseGeometry) -> HRESULT,
    pub CreateGeometryGroup: unsafe extern "system" fn(This: *mut ID2D1Factory, fillMode: D2D1_FILL_MODE, geometries: *mut *mut ID2D1Geometry, geometriesCount: UINT32, geometryGroup: *mut *mut ID2D1GeometryGroup) -> HRESULT,
    pub CreateTransformedGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, sourceGeometry: *mut ID2D1Geometry, transform: *const D2D1_MATRIX_3X2_F, transformedGeometry: *mut *mut ID2D1TransformedGeometry) -> HRESULT,
    pub CreatePathGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, pathGeometry: *mut *mut ID2D1PathGeometry) -> HRESULT,
    pub CreateStrokeStyle: unsafe extern "system" fn(This: *mut ID2D1Factory, strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES, dashes: *const FLOAT, dashesCount: UINT32, strokeStyle: *mut *mut ID2D1StrokeStyle) -> HRESULT,
    pub CreateDrawingStateBlock: unsafe extern "system" fn(This: *mut ID2D1Factory, drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION, textRenderingParams: *mut IDWriteRenderingParams, drawingStateBlock: *mut *mut ID2D1DrawingStateBlock) -> HRESULT,
    pub CreateWicBitmapRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, target: *mut IWICBitmap, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget) -> HRESULT,
    pub CreateHwndRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, hwndRenderTargetProperties: *const D2D1_HWND_RENDER_TARGET_PROPERTIES, hwndRenderTarget: *mut *mut ID2D1HwndRenderTarget) -> HRESULT,
    pub CreateDxgiSurfaceRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, dxgiSurface: *mut IDXGISurface, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget) -> HRESULT,
    pub CreateDCRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, dcRenderTarget: *mut *mut ID2D1DCRenderTarget) -> HRESULT,
}

Fields

parent: IUnknownVtbl ReloadSystemMetrics: unsafe extern "system" fn(This: *mut ID2D1Factory) -> HRESULT GetDesktopDpi: unsafe extern "system" fn(This: *mut ID2D1Factory, dpiX: *mut FLOAT, dpiY: *mut FLOAT) CreateRectangleGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, rectangle: *const D2D1_RECT_F, rectangleGeometry: *mut *mut ID2D1RectangleGeometry) -> HRESULT CreateRoundedRectangleGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, roundedRectangle: *const D2D1_ROUNDED_RECT, roundedRectangleGeometry: *mut *mut ID2D1RoundedRectangleGeometry) -> HRESULT CreateEllipseGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, ellipse: *const D2D1_ELLIPSE, ellipseGeometry: *mut *mut ID2D1EllipseGeometry) -> HRESULT CreateGeometryGroup: unsafe extern "system" fn(This: *mut ID2D1Factory, fillMode: D2D1_FILL_MODE, geometries: *mut *mut ID2D1Geometry, geometriesCount: UINT32, geometryGroup: *mut *mut ID2D1GeometryGroup) -> HRESULT CreateTransformedGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, sourceGeometry: *mut ID2D1Geometry, transform: *const D2D1_MATRIX_3X2_F, transformedGeometry: *mut *mut ID2D1TransformedGeometry) -> HRESULT CreatePathGeometry: unsafe extern "system" fn(This: *mut ID2D1Factory, pathGeometry: *mut *mut ID2D1PathGeometry) -> HRESULT CreateStrokeStyle: unsafe extern "system" fn(This: *mut ID2D1Factory, strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES, dashes: *const FLOAT, dashesCount: UINT32, strokeStyle: *mut *mut ID2D1StrokeStyle) -> HRESULT CreateDrawingStateBlock: unsafe extern "system" fn(This: *mut ID2D1Factory, drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION, textRenderingParams: *mut IDWriteRenderingParams, drawingStateBlock: *mut *mut ID2D1DrawingStateBlock) -> HRESULT CreateWicBitmapRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, target: *mut IWICBitmap, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget) -> HRESULT CreateHwndRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, hwndRenderTargetProperties: *const D2D1_HWND_RENDER_TARGET_PROPERTIES, hwndRenderTarget: *mut *mut ID2D1HwndRenderTarget) -> HRESULT CreateDxgiSurfaceRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, dxgiSurface: *mut IDXGISurface, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget) -> HRESULT CreateDCRenderTarget: unsafe extern "system" fn(This: *mut ID2D1Factory, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, dcRenderTarget: *mut *mut ID2D1DCRenderTarget) -> HRESULT