Struct winapi::d3d11::ID3D11ClassInstanceVtbl [] [src]

pub struct ID3D11ClassInstanceVtbl {
    pub parent: ID3D11DeviceChildVtbl,
    pub GetClassLinkage: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, ppLinkage: *mut *mut ID3D11ClassLinkage),
    pub GetDesc: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pDesc: *mut D3D11_CLASS_INSTANCE_DESC),
    pub GetInstanceName: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pInstanceName: LPSTR, pBufferLength: *mut SIZE_T),
    pub GetTypeName: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pTypeName: LPSTR, pBufferLength: *mut SIZE_T),
}

Fields

parent: ID3D11DeviceChildVtbl GetClassLinkage: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, ppLinkage: *mut *mut ID3D11ClassLinkage) GetDesc: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pDesc: *mut D3D11_CLASS_INSTANCE_DESC) GetInstanceName: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pInstanceName: LPSTR, pBufferLength: *mut SIZE_T) GetTypeName: unsafe extern "system" fn(This: *mut ID3D11ClassInstance, pTypeName: LPSTR, pBufferLength: *mut SIZE_T)