use std::io;
use winapi_easy::media::AudioOutputDevice;
fn main() -> io::Result<()> {
let devices = AudioOutputDevice::get_active_devices()?;
for device in &devices {
println!(
"Friendly name: '{}', ID: {}",
device.get_friendly_name(),
device.get_id().to_string_lossy()
);
}
Ok(())
}