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//! Image template matching module
//!
//! Provides high-performance template matching using DXGI screen capture
//! and image processing libraries (image, imageproc, rayon).
//! - **Layer 1**: Maximum performance, pre-converted pixel data
//! - **Layer 2**: Flexible, accepts any image type
//! - **Layer 3**: Works with raw image file bytes (e.g., from network/memory)
//! - **Layer 4**: Most convenient, loads from file path
//!
//! # Quick Start
//!
//! ## Layer 1: Raw Pixel Data (Maximum Performance)
//! ```no_run
//! use win_auto_utils::template_matcher::match_region_from_gray;
//!
//! // Pre-load and convert template once (outside hot loop)
//! let template = image::open("button.png")?.to_luma8();
//!
//! // Match repeatedly with zero conversion overhead
//! for _ in 0..100 {
//! let result = match_region_from_gray(0, 0, 1920, 1080, &template, 0.85)?;
//! }
//! ```
//!
//! ## Layer 2: DynamicImage (Flexible)
//! ```no_run
//! use win_auto_utils::template_matcher::match_region_from_dynamic;
//!
//! // Accepts any image type, converts internally
//! let img = image::open("icon.png")?;
//! let result = match_region_from_dynamic(0, 0, 1920, 1080, &img, 0.85)?;
//! ```
//!
//! ## Layer 3: Image Bytes (Network/Memory)
//! ```no_run
//! use win_auto_utils::template_matcher::match_region_from_bytes;
//!
//! // Load from memory, network, or embedded resources
//! let png_data = std::fs::read("button.png")?;
//! let result = match_region_from_bytes(0, 0, 1920, 1080, &png_data, 0.85)?;
//! ```
//!
//! ## Layer 4: File Path (Most Convenient)
//! ```no_run
//! use win_auto_utils::template_matcher::match_region_from_path;
//!
//! // One-liner for quick testing
//! let result = match_region_from_path(0, 0, 1920, 1080, "button.png", 0.85)?;
//! ```
//!
//! # Performance Comparison
//! | Layer | Conversion Overhead | Use Case |
//! |-------|-------------------|----------|
//! | **Layer 1** | None (zero-copy) | Hot loops, real-time matching |
//! | **Layer 2** | One-time conversion | Mixed image types |
//! | **Layer 3** | Decode + convert | Network/embedded images |
//! | **Layer 4** | File I/O + decode + convert | Quick prototyping |
//!
//! # Image Type Selection Guide
//!
//! ## 1. GrayImage (Recommended for Most Cases)
//! ```no_run
//! use image::GrayImage;
//!
//! // Best for: UI elements, buttons, icons
//! // Advantages:
//! // - Smallest memory footprint (1 byte/pixel)
//! // - Fastest matching performance
//! // - Robust to brightness variations
//! let template: GrayImage = image::open("button.png")?.to_luma8();
//! ```
//!
//! ## 2. RgbImage (When Color Matters)
//! ```no_run
//! use image::{RgbImage, Rgb};
//!
//! // Best for: Color-coded UI elements, game icons
//! // Use when: You need to distinguish by color
//! let template: RgbImage = image::open("icon.png")?.to_rgb8();
//! ```
//!
//! # Architecture Details
//! The module provides pure functions that:
//! 1. Accept screen coordinates and template image data
//! 2. Capture screen region via DXGI
//! 3. Perform template matching in parallel
//! 4. Return match result with position and similarity score
//!
//! # Algorithm Details
//! Uses `CrossCorrelationNormalized` which:
//! - Produces values in range [-1, 1]
//! - Is invariant to brightness and contrast changes
//! - Ideal for real-world UI matching scenarios
//!
//! # Feature Flag
//! Enable with: `--features "template_matcher"`
//!
//! Dependencies (automatically included):
//! - `dxgi`: High-performance screen capture
//! - `image`: Image loading and conversion
//! - `imageproc`: Template matching algorithms (with rayon support)
//! - `rayon`: Parallel processing
//! - `dirs`: Directory utilities
use ;
use ;
/// Template matching result
///
/// Contains similarity score and position information.
// ============================================================================
// Layer 1: Raw Pixel Data (Maximum Performance)
// ============================================================================
/// Match template in screen region from grayscale image (Layer 1 - Highest Performance)
///
/// This is the **fastest** matching function as it operates directly on pre-converted
/// grayscale pixel data with zero conversion overhead.
///
/// # Why Grayscale Only?
/// The underlying `imageproc::match_template_parallel` algorithm only supports grayscale images.
/// This is actually optimal for most automation scenarios because:
/// - Grayscale matching is ~3x faster than RGB
/// - More robust to lighting variations
/// - Smaller memory footprint (1 byte/pixel vs 3 bytes/pixel)
/// - UI elements are typically distinguished by shape/contrast, not color
///
/// If you need color-sensitive matching, consider:
/// 1. Pre-filtering by color before template matching
/// 2. Using multiple grayscale templates for different color states
/// 3. Post-processing match results with color verification
///
/// # Arguments
/// - `x`: Left coordinate of search region
/// - `y`: Top coordinate of search region
/// - `width`: Width of search region
/// - `height`: Height of search region
/// - `template`: Pre-converted grayscale template image
/// - `threshold`: Minimum similarity score (0.0 to 1.0, typically 0.8-0.95)
///
/// # Returns
/// - `Ok(MatchResult)`: Matching result with position and similarity
/// - `Err(String)`: Error message
///
/// # Performance Tips
/// - Pre-convert templates outside hot loops: `let tpl = img.to_luma8();`
/// - Reuse the same template for multiple matches
/// - Minimize search region size to reduce DXGI capture time
///
/// # Example
/// ```no_run
/// use win_auto_utils::template_matcher::match_region_from_gray;
///
/// // Pre-convert once
/// let template = image::open("button.png")?.to_luma8();
///
/// // Match repeatedly with zero overhead
/// let result = match_region_from_gray(0, 0, 1920, 1080, &template, 0.85)?;
/// ```
// ============================================================================
// Layer 2: DynamicImage (Flexible)
// ============================================================================
/// Match template in screen region from DynamicImage (Layer 2 - Flexible)
///
/// Accepts any image type and automatically converts to optimal format (grayscale).
/// Adds one-time conversion overhead compared to Layer 1.
///
/// # Arguments
/// - `x`: Left coordinate of search region
/// - `y`: Top coordinate of search region
/// - `width`: Width of search region
/// - `height`: Height of search region
/// - `template`: DynamicImage (any format: PNG, JPEG, BMP, etc.)
/// - `threshold`: Minimum similarity score
///
/// # Returns
/// - `Ok(MatchResult)`: Matching result
/// - `Err(String)`: Error message
///
/// # Performance Note
/// This function converts the template to grayscale internally. For repeated matching,
/// use `match_region_from_gray` with pre-converted templates.
///
/// # Example
/// ```no_run
/// use win_auto_utils::template_matcher::match_region_from_dynamic;
///
/// let img = image::open("mixed_format.png")?;
/// let result = match_region_from_dynamic(0, 0, 1920, 1080, &img, 0.85)?;
/// ```
// ============================================================================
// Layer 3: Image Bytes (Network/Memory)
// ============================================================================
/// Match template in screen region from image file bytes (Layer 3 - Bytes)
///
/// Decodes image from raw bytes (PNG, JPEG, etc.) and performs matching.
/// Useful for images loaded from network, embedded resources, or memory buffers.
///
/// # Arguments
/// - `x`: Left coordinate of search region
/// - `y`: Top coordinate of search region
/// - `width`: Width of search region
/// - `height`: Height of search region
/// - `image_data`: Raw image file bytes (PNG, JPEG, etc.)
/// - `threshold`: Minimum similarity score
///
/// # Returns
/// - `Ok(MatchResult)`: Matching result
/// - `Err(String)`: Error message (includes decode errors)
///
/// # Example
/// ```no_run
/// use win_auto_utils::template_matcher::match_region_from_bytes;
///
/// // Load from memory or network
/// let png_bytes = reqwest::blocking::get("https://example.com/icon.png")?.bytes()?;
/// let result = match_region_from_bytes(0, 0, 1920, 1080, &png_bytes, 0.85)?;
/// ```
// ============================================================================
// Layer 4: File Path (Most Convenient)
/// Match template in screen region from file path (Layer 4 - Convenience)
///
/// Loads image from file path and performs matching.
/// Most convenient but slowest due to file I/O overhead.
///
/// # Arguments
/// - `x`: Left coordinate of search region
/// - `y`: Top coordinate of search region
/// - `width`: Width of search region
/// - `height`: Height of search region
/// - `path`: Path to image file (PNG, JPEG, etc.)
/// - `threshold`: Minimum similarity score
///
/// # Returns
/// - `Ok(MatchResult)`: Matching result
/// - `Err(String)`: Error message (includes file I/O errors)
///
/// # Example
/// ```no_run
/// use win_auto_utils::template_matcher::match_region_from_path;
///
/// // Quick one-liner for prototyping
/// let result = match_region_from_path(0, 0, 1920, 1080, "assets/button.png", 0.85)?;
/// ```
// ============================================================================
// Full Screen Variants (Convenience Wrappers)
// ============================================================================
/// Match template across entire screen from grayscale image
///
/// Convenience wrapper that automatically detects screen size.
// ============================================================================
// Internal Helper Functions
// ============================================================================
/// Validate region dimensions
// ============================================================================
// Tests
// ============================================================================