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pub
use crateInnerHook;
use crateInputEvent;
/// Handle to a low-level Windows hook for keyboard and/or mouse events, regardless of application focus.
/// For more details see the [HookBuilder]. When the handle goes out of scope, then the low-level hook is removed.
///
/// Example
/// ```rust
/// # fn main() {
/// # use willhook::hook::HookBuilder;
/// {
/// // create low-level hook and return the handle
/// let hook = HookBuilder::new().with_mouse().build().unwrap();
/// }
/// // hook handle goes out of scope,
/// // underlying low-level hook(s) are unhooked from Windows
/// # }
/// ```
/// The only way to build a hook is to use HookBuilder.
/// It is possible to choose what types of hooks are active.
/// Currently only "mouse" and "keyboard" hooks are supported (due to Windows API restrictions).
///
/// # Build hook for both mouse and keyboard:
/// ```rust
/// use willhook::hook::HookBuilder;
/// fn main() {
/// let hook = HookBuilder::new()
/// .with_mouse()
/// .with_keyboard()
/// .build();
/// assert!(hook.is_some());
/// }
/// ```
///
/// # Limitations
///
/// At least one hook type has to be specified, otherwise build will fail:
/// ```rust
/// # fn main() {
/// # use willhook::hook::HookBuilder;
/// let bad_hook = HookBuilder::new().build();
/// assert!(bad_hook.is_none());
/// # }
/// ```
/// There can be only one hook at the moment, even if we try to create different type:
///
/// ```rust
/// # fn main() {
/// # use willhook::hook::HookBuilder;
/// let hook = HookBuilder::new()
/// .with_mouse()
/// .build();
///
/// assert!(hook.is_some());
/// // Building second hook while the first one is still in scope will fail.
/// // Even if that second hook is keyboard hook:
/// let another_hook = HookBuilder::new().with_keyboard().build();
/// assert!(another_hook.is_none());
/// # }
/// ```
///
/// Only after the old hook is dropped, the new one can be created:
///
/// ```rust
/// # fn main() {
/// # use willhook::hook::HookBuilder;
/// let hook = HookBuilder::new()
/// .with_mouse()
/// .build();
///
/// assert!(hook.is_some());
/// // It could go out of scope as well, but let's drop it explicitly:
/// drop(hook);
/// // Since there is no "active" hook at the moment, now we can create another:
/// let another_hook = HookBuilder::new().with_keyboard().build();
/// assert!(another_hook.is_some());
/// # }
/// ```