wilhelm_renderer 0.8.0

A minimalist 2D data rendering engine
Documentation
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#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec3 aColor;
out vec3 ourColor;
    
void main()
{
    gl_Position = vec4(aPos, 0.0, 1.0);
    ourColor = aColor;
}