use std::{thread::sleep, time::Duration};
use wiimote::{Action, Wiimote};
fn main() {
env_logger::init_from_env("LOG");
let w = Wiimote::open();
w.write(Action::RumbleEnable(true));
sleep(Duration::from_millis(1000));
w.write(Action::RumbleEnable(false));
}