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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2026 Fernando Sahmkow
/// @file bc6h.h
/// @brief BC6H encode and decode.
///
/// Decompresses BC6H blocks into RGBA32F pixels and compresses RGBA32F data
/// back into BC6H. All 14 modes decode, in both the unsigned (BC6H_UF16) and
/// signed (BC6H_SF16) variants; the encoder emits unsigned mode 11 for a good
/// quality/speed trade-off.
///
/// No external dependencies -- pure C++20.
namespace whiteout::textures // namespace whiteout::textures