whiteoutlib 0.2.0

Read and write Blizzard game assets from Rust: models (MDX, M2, M3), textures (BLP, DDS, PNG, JPEG, BMP, TGA, TIFF, GIF) and archives (CASC, MPQ).
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13

#pragma once

#include <whiteout/models/m2/structures/base.h>

namespace whiteout {
namespace m2 {

constexpr u32 BIDA_TAG = makeTag("BIDA");
constexpr u32 BOMT_TAG = makeTag("BOMT");

} // namespace m2
} // namespace whiteout