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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2026 Fernando Sahmkow
/// @file bc4.h
/// @brief BC4 encode and decode.
///
/// BC4 (DXGI_FORMAT_BC4_UNORM) stores one 8-bit channel per 4x4 block
/// using 2 endpoint values and 16 three-bit indices (8 bytes per block).
///
/// No external dependencies -- pure C++20.
namespace whiteout::textures // namespace whiteout::textures