whiteoutlib 0.1.4

Read and write Blizzard game assets from Rust: models (MDX, M2, M3), textures (BLP, DDS, PNG, JPEG, BMP, TGA, TIFF, GIF) and archives (CASC, MPQ).
Documentation
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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2026 Fernando Sahmkow

/// @file deflate.h
/// @brief Forwarding header — the DEFLATE codec now lives in common/deflate.h.

#pragma once

#include "../../common/deflate.h"

namespace whiteout::textures::png {

using ::whiteout::zlib_compress;
using ::whiteout::zlib_decompress;

} // namespace whiteout::textures::png