whiteoutlib 0.1.3

Read and write Blizzard game assets from Rust: models (MDX, M2, M3), textures (BLP, DDS, PNG, JPEG, BMP, TGA, TIFF, GIF) and archives (CASC, MPQ).
Documentation
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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2026 Fernando Sahmkow

/// @file bit_reader.h
/// @brief Forwarding shim — `extractBits` now lives in common/bit_reader.h.

#pragma once

#include "../../common/bit_reader.h"

namespace whiteout::storages::common {

using ::whiteout::common::extractBits;

} // namespace whiteout::storages::common