wgsl_to_wgpu 0.19.0

Generate typesafe Rust bindings from WGSL shaders to wgpu
Documentation
pub struct OverrideConstants {
    pub dt: f32,
}
impl OverrideConstants {
    pub fn constants(&self) -> Vec<(&'static str, f64)> {
        let entries = vec![("dt", self.dt as f64)];
        entries
    }
}
pub mod bind_groups {
    #[derive(Debug, Clone)]
    pub struct BindGroup0(wgpu::BindGroup);
    #[derive(Debug)]
    pub struct BindGroupLayout0<'a> {
        pub uniforms: wgpu::BufferBinding<'a>,
    }
    const LAYOUT_DESCRIPTOR0: wgpu::BindGroupLayoutDescriptor = wgpu::BindGroupLayoutDescriptor {
        label: Some("LayoutDescriptor0"),
        entries: &[
            wgpu::BindGroupLayoutEntry {
                binding: 0,
                visibility: wgpu::ShaderStages::COMPUTE,
                ty: wgpu::BindingType::Buffer {
                    ty: wgpu::BufferBindingType::Storage {
                        read_only: false,
                    },
                    has_dynamic_offset: false,
                    min_binding_size: None,
                },
                count: None,
            },
        ],
    };
    impl BindGroup0 {
        pub fn get_bind_group_layout(device: &wgpu::Device) -> wgpu::BindGroupLayout {
            device.create_bind_group_layout(&LAYOUT_DESCRIPTOR0)
        }
        pub fn from_bindings(device: &wgpu::Device, bindings: BindGroupLayout0) -> Self {
            let bind_group_layout = device.create_bind_group_layout(&LAYOUT_DESCRIPTOR0);
            let bind_group = device
                .create_bind_group(
                    &wgpu::BindGroupDescriptor {
                        layout: &bind_group_layout,
                        entries: &[
                            wgpu::BindGroupEntry {
                                binding: 0,
                                resource: wgpu::BindingResource::Buffer(bindings.uniforms),
                            },
                        ],
                        label: Some("BindGroup0"),
                    },
                );
            Self(bind_group)
        }
        pub fn set<P: super::SetBindGroup>(&self, pass: &mut P) {
            pass.set_bind_group(0, &self.0, &[]);
        }
        pub fn inner(&self) -> &wgpu::BindGroup {
            &self.0
        }
    }
    #[derive(Debug, Copy, Clone)]
    pub struct BindGroups<'a> {
        pub bind_group0: &'a BindGroup0,
    }
    impl BindGroups<'_> {
        pub fn set<P: super::SetBindGroup>(&self, pass: &mut P) {
            self.bind_group0.set(pass);
        }
    }
}
pub fn set_bind_groups<P: SetBindGroup>(
    pass: &mut P,
    bind_group0: &bind_groups::BindGroup0,
) {
    bind_group0.set(pass);
}
pub mod compute {
    pub const MAIN_WORKGROUP_SIZE: [u32; 3] = [1, 1, 1];
    pub fn create_main_pipeline(
        device: &wgpu::Device,
        overrides: &super::OverrideConstants,
    ) -> wgpu::ComputePipeline {
        let module = super::create_shader_module(device);
        let layout = super::create_pipeline_layout(device);
        device
            .create_compute_pipeline(
                &wgpu::ComputePipelineDescriptor {
                    label: Some("Compute Pipeline main"),
                    layout: Some(&layout),
                    module: &module,
                    entry_point: Some("main"),
                    compilation_options: wgpu::PipelineCompilationOptions {
                        constants: &overrides.constants(),
                        ..Default::default()
                    },
                    cache: Default::default(),
                },
            )
    }
}
pub const SOURCE: &str = include_str!("shader.wgsl");
pub fn create_shader_module(device: &wgpu::Device) -> wgpu::ShaderModule {
    let source = std::borrow::Cow::Borrowed(SOURCE);
    device
        .create_shader_module(wgpu::ShaderModuleDescriptor {
            label: None,
            source: wgpu::ShaderSource::Wgsl(source),
        })
}
pub fn create_pipeline_layout(device: &wgpu::Device) -> wgpu::PipelineLayout {
    device
        .create_pipeline_layout(
            &wgpu::PipelineLayoutDescriptor {
                label: None,
                bind_group_layouts: &[
                    Some(&bind_groups::BindGroup0::get_bind_group_layout(device)),
                ],
                immediate_size: 0,
            },
        )
}
pub const ENTRY_MAIN: &str = "main";
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Uniforms {
    pub color_rgb: [f32; 3],
}
pub trait SetBindGroup {
    fn set_bind_group(
        &mut self,
        index: u32,
        bind_group: &wgpu::BindGroup,
        offsets: &[wgpu::DynamicOffset],
    );
}
impl SetBindGroup for wgpu::ComputePass<'_> {
    fn set_bind_group(
        &mut self,
        index: u32,
        bind_group: &wgpu::BindGroup,
        offsets: &[wgpu::DynamicOffset],
    ) {
        self.set_bind_group(index, bind_group, offsets);
    }
}
impl SetBindGroup for wgpu::RenderPass<'_> {
    fn set_bind_group(
        &mut self,
        index: u32,
        bind_group: &wgpu::BindGroup,
        offsets: &[wgpu::DynamicOffset],
    ) {
        self.set_bind_group(index, bind_group, offsets);
    }
}
impl SetBindGroup for wgpu::RenderBundleEncoder<'_> {
    fn set_bind_group(
        &mut self,
        index: u32,
        bind_group: &wgpu::BindGroup,
        offsets: &[wgpu::DynamicOffset],
    ) {
        self.set_bind_group(index, bind_group, offsets);
    }
}