struct VertexInput0 {
value: vec4<f32>
};
struct VertexWeight {
value: vec4<f32>
};
struct Vertices {
value: vec4<f32>
};
struct VertexWeights {
value: vec4<f32>
};
struct Transforms {
value: vec4<f32>
};
@group(0) @binding(0) var<storage, read> src: array<vec4<f32>>;
@group(0) @binding(1) var<storage, read> vertex_weights: VertexWeights;
@group(0) @binding(2) var<storage, read_write> dst: Vertices;
@group(1) @binding(0) var<uniform> transforms: Transforms;
@compute
@workgroup_size(64)
fn main() {
var x = src[0].x;
x = vertex_weights.value.x;
x = dst.value.x;
x = transforms.value.x;
}