#import "../../../example/src/more-shader-files/reachme" as reachme
@group(0) @binding(0)
var<storage> rts: array<reachme::RtsStruct>;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) id: vec3<u32>) {
// buffer[id.x] *= 2 * other::ONE;
}