wgsl_bindgen 0.22.2

Type safe Rust bindings workflow for wgsl shaders in wgpu
Documentation
---
source: wgsl_bindgen/src/generate/entry.rs
---
#[derive(Debug)]
pub struct FragmentEntry<const N: usize> {
  pub entry_point: &'static str,
  pub targets: [Option<wgpu::ColorTargetState>; N],
  pub constants: Vec<(&'static str, f64)>,
}
pub fn fragment_state<'a, const N: usize>(
  module: &'a wgpu::ShaderModule,
  entry: &'a FragmentEntry<N>,
) -> wgpu::FragmentState<'a> {
  wgpu::FragmentState {
    module,
    entry_point: Some(entry.entry_point),
    targets: &entry.targets,
    compilation_options: wgpu::PipelineCompilationOptions {
      constants: &entry.constants,
      ..Default::default()
    },
  }
}
pub fn fs_single_entry(
  targets: [Option<wgpu::ColorTargetState>; 1],
  overrides: &OverrideConstants,
) -> FragmentEntry<1> {
  FragmentEntry {
    entry_point: ENTRY_FS_SINGLE,
    targets,
    constants: overrides.constants(),
  }
}