pub struct MeshState<'a> {
pub module: &'a ShaderModule,
pub entry_point: Option<&'a str>,
pub compilation_options: PipelineCompilationOptions<'a>,
}Expand description
Describes the mesh shader stage in a mesh shader pipeline.
For use in MeshPipelineDescriptor
Fields§
§module: &'a ShaderModuleThe compiled shader module for this stage.
entry_point: Option<&'a str>The name of the entry point in the compiled shader to use.
If Some, there must be a vertex-stage shader entry point with this name in module.
Otherwise, expect exactly one vertex-stage entry point in module, which will be
selected.
compilation_options: PipelineCompilationOptions<'a>Advanced options for when this pipeline is compiled
This implements Default, and for most users can be set to Default::default()
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for MeshState<'a>
impl<'a> !RefUnwindSafe for MeshState<'a>
impl<'a> Send for MeshState<'a>
impl<'a> Sync for MeshState<'a>
impl<'a> Unpin for MeshState<'a>
impl<'a> !UnwindSafe for MeshState<'a>
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)