VertexFormat

Enum VertexFormat 

Source
#[repr(C)]
pub enum VertexFormat {
Show 45 variants Uint8 = 0, Uint8x2 = 1, Uint8x4 = 2, Sint8 = 3, Sint8x2 = 4, Sint8x4 = 5, Unorm8 = 6, Unorm8x2 = 7, Unorm8x4 = 8, Snorm8 = 9, Snorm8x2 = 10, Snorm8x4 = 11, Uint16 = 12, Uint16x2 = 13, Uint16x4 = 14, Sint16 = 15, Sint16x2 = 16, Sint16x4 = 17, Unorm16 = 18, Unorm16x2 = 19, Unorm16x4 = 20, Snorm16 = 21, Snorm16x2 = 22, Snorm16x4 = 23, Float16 = 24, Float16x2 = 25, Float16x4 = 26, Float32 = 27, Float32x2 = 28, Float32x3 = 29, Float32x4 = 30, Uint32 = 31, Uint32x2 = 32, Uint32x3 = 33, Uint32x4 = 34, Sint32 = 35, Sint32x2 = 36, Sint32x3 = 37, Sint32x4 = 38, Float64 = 39, Float64x2 = 40, Float64x3 = 41, Float64x4 = 42, Unorm10_10_10_2 = 43, Unorm8x4Bgra = 44,
}
Expand description

Vertex Format for a VertexAttribute (input).

Corresponds to WebGPU GPUVertexFormat.

Variants§

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Uint8 = 0

One unsigned byte (u8). u32 in shaders.

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Uint8x2 = 1

Two unsigned bytes (u8). vec2<u32> in shaders.

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Uint8x4 = 2

Four unsigned bytes (u8). vec4<u32> in shaders.

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Sint8 = 3

One signed byte (i8). i32 in shaders.

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Sint8x2 = 4

Two signed bytes (i8). vec2<i32> in shaders.

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Sint8x4 = 5

Four signed bytes (i8). vec4<i32> in shaders.

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Unorm8 = 6

One unsigned byte (u8). [0, 255] converted to float [0, 1] f32 in shaders.

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Unorm8x2 = 7

Two unsigned bytes (u8). [0, 255] converted to float [0, 1] vec2<f32> in shaders.

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Unorm8x4 = 8

Four unsigned bytes (u8). [0, 255] converted to float [0, 1] vec4<f32> in shaders.

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Snorm8 = 9

One signed byte (i8). [−127, 127] converted to float [−1, 1] f32 in shaders.

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Snorm8x2 = 10

Two signed bytes (i8). [−127, 127] converted to float [−1, 1] vec2<f32> in shaders.

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Snorm8x4 = 11

Four signed bytes (i8). [−127, 127] converted to float [−1, 1] vec4<f32> in shaders.

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Uint16 = 12

One unsigned short (u16). u32 in shaders.

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Uint16x2 = 13

Two unsigned shorts (u16). vec2<u32> in shaders.

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Uint16x4 = 14

Four unsigned shorts (u16). vec4<u32> in shaders.

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Sint16 = 15

One signed short (u16). i32 in shaders.

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Sint16x2 = 16

Two signed shorts (i16). vec2<i32> in shaders.

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Sint16x4 = 17

Four signed shorts (i16). vec4<i32> in shaders.

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Unorm16 = 18

One unsigned short (u16). [0, 65535] converted to float [0, 1] f32 in shaders.

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Unorm16x2 = 19

Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec2<f32> in shaders.

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Unorm16x4 = 20

Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] vec4<f32> in shaders.

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Snorm16 = 21

One signed short (i16). [−32767, 32767] converted to float [−1, 1] f32 in shaders.

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Snorm16x2 = 22

Two signed shorts (i16). [−32767, 32767] converted to float [−1, 1] vec2<f32> in shaders.

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Snorm16x4 = 23

Four signed shorts (i16). [−32767, 32767] converted to float [−1, 1] vec4<f32> in shaders.

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Float16 = 24

One half-precision float (no Rust equiv). f32 in shaders.

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Float16x2 = 25

Two half-precision floats (no Rust equiv). vec2<f32> in shaders.

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Float16x4 = 26

Four half-precision floats (no Rust equiv). vec4<f32> in shaders.

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Float32 = 27

One single-precision float (f32). f32 in shaders.

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Float32x2 = 28

Two single-precision floats (f32). vec2<f32> in shaders.

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Float32x3 = 29

Three single-precision floats (f32). vec3<f32> in shaders.

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Float32x4 = 30

Four single-precision floats (f32). vec4<f32> in shaders.

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Uint32 = 31

One unsigned int (u32). u32 in shaders.

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Uint32x2 = 32

Two unsigned ints (u32). vec2<u32> in shaders.

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Uint32x3 = 33

Three unsigned ints (u32). vec3<u32> in shaders.

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Uint32x4 = 34

Four unsigned ints (u32). vec4<u32> in shaders.

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Sint32 = 35

One signed int (i32). i32 in shaders.

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Sint32x2 = 36

Two signed ints (i32). vec2<i32> in shaders.

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Sint32x3 = 37

Three signed ints (i32). vec3<i32> in shaders.

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Sint32x4 = 38

Four signed ints (i32). vec4<i32> in shaders.

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Float64 = 39

One double-precision float (f64). f32 in shaders. Requires [Features::VERTEX_ATTRIBUTE_64BIT].

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Float64x2 = 40

Two double-precision floats (f64). vec2<f32> in shaders. Requires [Features::VERTEX_ATTRIBUTE_64BIT].

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Float64x3 = 41

Three double-precision floats (f64). vec3<f32> in shaders. Requires [Features::VERTEX_ATTRIBUTE_64BIT].

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Float64x4 = 42

Four double-precision floats (f64). vec4<f32> in shaders. Requires [Features::VERTEX_ATTRIBUTE_64BIT].

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Unorm10_10_10_2 = 43

Three unsigned 10-bit integers and one 2-bit integer, packed into a 32-bit integer (u32). [0, 1024] converted to float [0, 1] vec4<f32> in shaders.

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Unorm8x4Bgra = 44

Four unsigned 8-bit integers, packed into a 32-bit integer (u32). [0, 255] converted to float [0, 1] vec4<f32> in shaders.

Implementations§

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impl VertexFormat

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pub const fn size(&self) -> u64

Returns the byte size of the format.

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pub const fn min_acceleration_structure_vertex_stride(&self) -> u64

Returns the size read by an acceleration structure build of the vertex format. This is slightly different from Self::size because the alpha component of 4-component formats are not read in an acceleration structure build, allowing for a smaller stride.

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pub const fn acceleration_structure_stride_alignment(&self) -> u64

Returns the alignment required for wgpu::BlasTriangleGeometry::vertex_stride

Trait Implementations§

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impl Clone for VertexFormat

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fn clone(&self) -> VertexFormat

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VertexFormat

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for VertexFormat

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fn deserialize<__D>( __deserializer: __D, ) -> Result<VertexFormat, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for VertexFormat

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for VertexFormat

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fn eq(&self, other: &VertexFormat) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for VertexFormat

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for VertexFormat

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impl Eq for VertexFormat

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impl StructuralPartialEq for VertexFormat

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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where T: 'static,

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fn as_any(&self) -> &(dyn Any + 'static)

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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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