wgpu 27.0.1

Cross-platform, safe, pure-rust graphics API
Documentation
// DO NOT EDIT THIS FILE!
//
// This module part of a subset of web-sys that is used by wgpu's webgpu backend.
//
// These bindings are vendored into wgpu for the sole purpose of letting
// us pin the WebGPU backend to a specific version of the bindings, not
// to enable local changes. There are no provisions to preserve changes
// you make here the next time we re-vendor the bindings.
//
// The `web-sys` crate does not treat breaking changes to the WebGPU API
// as semver breaking changes, as WebGPU is "unstable". This means Cargo
// will not let us mix versions of `web-sys`, pinning WebGPU bindings to
// a specific version, while letting other bindings like WebGL get
// updated. Vendoring WebGPU was the workaround we chose.
//
// Vendoring also allows us to avoid building `web-sys` with
// `--cfg=web_sys_unstable_apis`, needed to get the WebGPU bindings.
//
// If you want to improve the generated code, please submit a PR to the https://github.com/wasm-bindgen/wasm-bindgen repository.
//
// This file was generated by the `cargo xtask vendor-web-sys --version f7e0467c4b4d88303eb79fba485320cfb4dfdd58` command.
#![allow(unused_imports)]
#![allow(clippy::all)]
use super::*;
use wasm_bindgen::prelude::*;

#[wasm_bindgen]
extern "C" {
    # [wasm_bindgen (extends = :: js_sys :: Object , js_name = GPUVertexAttribute)]
    #[derive(Debug, Clone, PartialEq, Eq)]
    #[doc = "The `GpuVertexAttribute` dictionary."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GpuVertexAttribute`*"]
    #[doc = ""]
    #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
    #[doc = "[described in the `wasm-bindgen` guide](https://wasm-bindgen.github.io/wasm-bindgen/web-sys/unstable-apis.html)*"]
    pub type GpuVertexAttribute;

    #[doc = "Get the `format` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GpuVertexAttribute`, `GpuVertexFormat`*"]
    #[doc = ""]
    #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
    #[doc = "[described in the `wasm-bindgen` guide](https://wasm-bindgen.github.io/wasm-bindgen/web-sys/unstable-apis.html)*"]
    #[wasm_bindgen(method, getter = "format")]
    pub fn get_format(this: &GpuVertexAttribute) -> GpuVertexFormat;

    #[doc = "Change the `format` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GpuVertexAttribute`, `GpuVertexFormat`*"]
    #[doc = ""]
    #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
    #[doc = "[described in the `wasm-bindgen` guide](https://wasm-bindgen.github.io/wasm-bindgen/web-sys/unstable-apis.html)*"]
    #[wasm_bindgen(method, setter = "format")]
    pub fn set_format(this: &GpuVertexAttribute, val: GpuVertexFormat);

    #[doc = "Get the `offset` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GpuVertexAttribute`*"]
    #[doc = ""]
    #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
    #[doc = "[described in the `wasm-bindgen` guide](https://wasm-bindgen.github.io/wasm-bindgen/web-sys/unstable-apis.html)*"]
    #[wasm_bindgen(method, getter = "offset")]
    pub fn get_offset(this: &GpuVertexAttribute) -> f64;

    #[doc = "Change the `offset` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GpuVertexAttribute`*"]
    #[doc = ""]
    #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
    #[doc = "[described in the `wasm-bindgen` guide](https://wasm-bindgen.github.io/wasm-bindgen/web-sys/unstable-apis.html)*"]
    #[wasm_bindgen(method, setter = "offset")]
    pub fn set_offset(this: &GpuVertexAttribute, val: f64);

    #[doc = "Get the `shaderLocation` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GpuVertexAttribute`*"]
    #[doc = ""]
    #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
    #[doc = "[described in the `wasm-bindgen` guide](https://wasm-bindgen.github.io/wasm-bindgen/web-sys/unstable-apis.html)*"]
    #[wasm_bindgen(method, getter = "shaderLocation")]
    pub fn get_shader_location(this: &GpuVertexAttribute) -> u32;

    #[doc = "Change the `shaderLocation` field of this object."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GpuVertexAttribute`*"]
    #[doc = ""]
    #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
    #[doc = "[described in the `wasm-bindgen` guide](https://wasm-bindgen.github.io/wasm-bindgen/web-sys/unstable-apis.html)*"]
    #[wasm_bindgen(method, setter = "shaderLocation")]
    pub fn set_shader_location(this: &GpuVertexAttribute, val: u32);
}

impl GpuVertexAttribute {
    #[doc = "Construct a new `GpuVertexAttribute`."]
    #[doc = ""]
    #[doc = "*This API requires the following crate features to be activated: `GpuVertexAttribute`, `GpuVertexFormat`*"]
    #[doc = ""]
    #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"]
    #[doc = "[described in the `wasm-bindgen` guide](https://wasm-bindgen.github.io/wasm-bindgen/web-sys/unstable-apis.html)*"]
    pub fn new(format: GpuVertexFormat, offset: f64, shader_location: u32) -> Self {
        #[allow(unused_mut)]
        let mut ret: Self = ::wasm_bindgen::JsCast::unchecked_into(::js_sys::Object::new());
        ret.set_format(format);
        ret.set_offset(offset);
        ret.set_shader_location(shader_location);
        ret
    }

    #[deprecated = "Use `set_format()` instead."]
    pub fn format(&mut self, val: GpuVertexFormat) -> &mut Self {
        self.set_format(val);
        self
    }

    #[deprecated = "Use `set_offset()` instead."]
    pub fn offset(&mut self, val: f64) -> &mut Self {
        self.set_offset(val);
        self
    }

    #[deprecated = "Use `set_shader_location()` instead."]
    pub fn shader_location(&mut self, val: u32) -> &mut Self {
        self.set_shader_location(val);
        self
    }
}