Struct wgpu::ComputePipelineDescriptor [−][src]
pub struct ComputePipelineDescriptor<'a> { pub label: Label<'a>, pub layout: Option<&'a PipelineLayout>, pub module: &'a ShaderModule, pub entry_point: &'a str, }
Describes a compute pipeline.
Fields
label: Label<'a>
Debug label of the pipeline. This will show up in graphics debuggers for easy identification.
layout: Option<&'a PipelineLayout>
The layout of bind groups for this pipeline.
module: &'a ShaderModule
The compiled shader module for this stage.
entry_point: &'a str
The name of the entry point in the compiled shader. There must be a function that returns void with this name in the shader.
Trait Implementations
impl<'a> Clone for ComputePipelineDescriptor<'a>
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impl<'a> Clone for ComputePipelineDescriptor<'a>
[src]fn clone(&self) -> ComputePipelineDescriptor<'a>
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
Auto Trait Implementations
impl<'a> !RefUnwindSafe for ComputePipelineDescriptor<'a>
impl<'a> !RefUnwindSafe for ComputePipelineDescriptor<'a>
impl<'a> Send for ComputePipelineDescriptor<'a>
impl<'a> Send for ComputePipelineDescriptor<'a>
impl<'a> Sync for ComputePipelineDescriptor<'a>
impl<'a> Sync for ComputePipelineDescriptor<'a>
impl<'a> Unpin for ComputePipelineDescriptor<'a>
impl<'a> Unpin for ComputePipelineDescriptor<'a>
impl<'a> !UnwindSafe for ComputePipelineDescriptor<'a>
impl<'a> !UnwindSafe for ComputePipelineDescriptor<'a>