use crate::{
BindGroupDescriptor, BindGroupLayoutDescriptor, BindingResource, BindingType, BufferDescriptor,
CommandEncoderDescriptor, ComputePipelineDescriptor, LoadOp, PipelineLayoutDescriptor,
ProgrammableStageDescriptor, RenderBundleEncoderDescriptor, RenderPipelineDescriptor,
SamplerDescriptor, ShaderModuleSource, SwapChainStatus, TextureDescriptor,
TextureViewDescriptor, TextureViewDimension,
};
use futures::FutureExt;
use std::{
fmt,
future::Future,
marker::PhantomData,
ops::Range,
pin::Pin,
task::{self, Poll},
};
use wasm_bindgen::prelude::*;
#[derive(Clone, Debug)]
pub(crate) struct Sendable<T>(T);
unsafe impl<T> Send for Sendable<T> {}
unsafe impl<T> Sync for Sendable<T> {}
pub(crate) struct Context(web_sys::Gpu);
unsafe impl Send for Context {}
unsafe impl Sync for Context {}
impl fmt::Debug for Context {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Context").field("type", &"Web").finish()
}
}
#[derive(Debug)]
pub(crate) struct ComputePass(web_sys::GpuComputePassEncoder);
#[derive(Debug)]
pub(crate) struct RenderPass(web_sys::GpuRenderPassEncoder);
pub(crate) struct MakeSendFuture<F>(F);
impl<F: Future> Future for MakeSendFuture<F> {
type Output = F::Output;
fn poll(self: Pin<&mut Self>, cx: &mut task::Context) -> Poll<Self::Output> {
unsafe { self.map_unchecked_mut(|s| &mut s.0) }.poll(cx)
}
}
unsafe impl<F> Send for MakeSendFuture<F> {}
impl crate::ComputePassInner<Context> for ComputePass {
fn set_pipeline(&mut self, pipeline: &Sendable<web_sys::GpuComputePipeline>) {
self.0.set_pipeline(&pipeline.0);
}
fn set_bind_group(
&mut self,
index: u32,
bind_group: &Sendable<web_sys::GpuBindGroup>,
offsets: &[wgt::DynamicOffset],
) {
self.0
.set_bind_group_with_u32_array_and_f64_and_dynamic_offsets_data_length(
index,
&bind_group.0,
offsets,
0f64,
offsets.len() as u32,
);
}
fn set_push_constants(&mut self, _offset: u32, _data: &[u32]) {
panic!("PUSH_CONSTANTS feature must be enabled to call multi_draw_indexed_indirect")
}
fn insert_debug_marker(&mut self, _label: &str) {
unimplemented!()
}
fn push_debug_group(&mut self, _group_label: &str) {
unimplemented!()
}
fn pop_debug_group(&mut self) {
unimplemented!()
}
fn dispatch(&mut self, x: u32, y: u32, z: u32) {
self.0.dispatch_with_y_and_z(x, y, z);
}
fn dispatch_indirect(
&mut self,
indirect_buffer: &Sendable<web_sys::GpuBuffer>,
indirect_offset: wgt::BufferAddress,
) {
self.0
.dispatch_indirect_with_f64(&indirect_buffer.0, indirect_offset as f64);
}
}
impl crate::RenderInner<Context> for RenderPass {
fn set_pipeline(&mut self, pipeline: &Sendable<web_sys::GpuRenderPipeline>) {
self.0.set_pipeline(&pipeline.0);
}
fn set_bind_group(
&mut self,
index: u32,
bind_group: &Sendable<web_sys::GpuBindGroup>,
offsets: &[wgt::DynamicOffset],
) {
self.0
.set_bind_group_with_u32_array_and_f64_and_dynamic_offsets_data_length(
index,
&bind_group.0,
offsets,
0f64,
offsets.len() as u32,
);
}
fn set_index_buffer(
&mut self,
buffer: &Sendable<web_sys::GpuBuffer>,
offset: wgt::BufferAddress,
size: Option<wgt::BufferSize>,
) {
self.0.set_index_buffer_with_f64_and_f64(
&buffer.0,
offset as f64,
size.expect("TODO").get() as f64,
);
}
fn set_vertex_buffer(
&mut self,
slot: u32,
buffer: &Sendable<web_sys::GpuBuffer>,
offset: wgt::BufferAddress,
size: Option<wgt::BufferSize>,
) {
self.0.set_vertex_buffer_with_f64_and_f64(
slot,
&buffer.0,
offset as f64,
size.expect("TODO").get() as f64,
);
}
fn set_push_constants(&mut self, _stages: wgt::ShaderStage, _offset: u32, _data: &[u32]) {
panic!("PUSH_CONSTANTS feature must be enabled to call multi_draw_indexed_indirect")
}
fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>) {
self.0
.draw_with_instance_count_and_first_vertex_and_first_instance(
vertices.end - vertices.start,
instances.end - instances.start,
vertices.start,
instances.start,
);
}
fn draw_indexed(&mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>) {
self.0
.draw_indexed_with_instance_count_and_first_index_and_base_vertex_and_first_instance(
indices.end - indices.start,
instances.end - instances.start,
indices.start,
base_vertex,
instances.start,
);
}
fn draw_indirect(
&mut self,
indirect_buffer: &Sendable<web_sys::GpuBuffer>,
indirect_offset: wgt::BufferAddress,
) {
self.0
.draw_indirect_with_f64(&indirect_buffer.0, indirect_offset as f64);
}
fn draw_indexed_indirect(
&mut self,
indirect_buffer: &Sendable<web_sys::GpuBuffer>,
indirect_offset: wgt::BufferAddress,
) {
self.0
.draw_indexed_indirect_with_f64(&indirect_buffer.0, indirect_offset as f64);
}
fn multi_draw_indirect(
&mut self,
_indirect_buffer: &Sendable<web_sys::GpuBuffer>,
_indirect_offset: wgt::BufferAddress,
_count: u32,
) {
panic!("MULTI_DRAW_INDIRECT feature must be enabled to call multi_draw_indirect")
}
fn multi_draw_indexed_indirect(
&mut self,
_indirect_buffer: &Sendable<web_sys::GpuBuffer>,
_indirect_offset: wgt::BufferAddress,
_count: u32,
) {
panic!("MULTI_DRAW_INDIRECT feature must be enabled to call multi_draw_indexed_indirect")
}
fn multi_draw_indirect_count(
&mut self,
_indirect_buffer: &Sendable<web_sys::GpuBuffer>,
_indirect_offset: wgt::BufferAddress,
_count_buffer: &Sendable<web_sys::GpuBuffer>,
_count_buffer_offset: wgt::BufferAddress,
_max_count: u32,
) {
panic!(
"MULTI_DRAW_INDIRECT_COUNT feature must be enabled to call multi_draw_indirect_count"
)
}
fn multi_draw_indexed_indirect_count(
&mut self,
_indirect_buffer: &Sendable<web_sys::GpuBuffer>,
_indirect_offset: wgt::BufferAddress,
_count_buffer: &Sendable<web_sys::GpuBuffer>,
_count_buffer_offset: wgt::BufferAddress,
_max_count: u32,
) {
panic!("MULTI_DRAW_INDIRECT_COUNT feature must be enabled to call multi_draw_indexed_indirect_count")
}
}
impl crate::RenderPassInner<Context> for RenderPass {
fn set_blend_color(&mut self, color: wgt::Color) {
self.0
.set_blend_color_with_gpu_color_dict(&map_color(color));
}
fn set_scissor_rect(&mut self, x: u32, y: u32, width: u32, height: u32) {
self.0.set_scissor_rect(x, y, width, height);
}
fn set_viewport(
&mut self,
x: f32,
y: f32,
width: f32,
height: f32,
min_depth: f32,
max_depth: f32,
) {
self.0
.set_viewport(x, y, width, height, min_depth, max_depth);
}
fn set_stencil_reference(&mut self, reference: u32) {
self.0.set_stencil_reference(reference);
}
fn insert_debug_marker(&mut self, _label: &str) {
unimplemented!()
}
fn push_debug_group(&mut self, _group_label: &str) {
unimplemented!()
}
fn pop_debug_group(&mut self) {
unimplemented!()
}
fn execute_bundles<'a, I: Iterator<Item = &'a ()>>(&mut self, _render_bundles: I) {
unimplemented!()
}
}
fn map_texture_format(texture_format: wgt::TextureFormat) -> web_sys::GpuTextureFormat {
use web_sys::GpuTextureFormat as tf;
use wgt::TextureFormat;
match texture_format {
TextureFormat::R8Unorm => tf::R8unorm,
TextureFormat::R8Snorm => tf::R8snorm,
TextureFormat::R8Uint => tf::R8uint,
TextureFormat::R8Sint => tf::R8sint,
TextureFormat::R16Uint => tf::R16uint,
TextureFormat::R16Sint => tf::R16sint,
TextureFormat::R16Float => tf::R16float,
TextureFormat::Rg8Unorm => tf::Rg8unorm,
TextureFormat::Rg8Snorm => tf::Rg8snorm,
TextureFormat::Rg8Uint => tf::Rg8uint,
TextureFormat::Rg8Sint => tf::Rg8sint,
TextureFormat::R32Uint => tf::R32uint,
TextureFormat::R32Sint => tf::R32sint,
TextureFormat::R32Float => tf::R32float,
TextureFormat::Rg16Uint => tf::Rg16uint,
TextureFormat::Rg16Sint => tf::Rg16sint,
TextureFormat::Rg16Float => tf::Rg16float,
TextureFormat::Rgba8Unorm => tf::Rgba8unorm,
TextureFormat::Rgba8UnormSrgb => tf::Rgba8unormSrgb,
TextureFormat::Rgba8Snorm => tf::Rgba8snorm,
TextureFormat::Rgba8Uint => tf::Rgba8uint,
TextureFormat::Rgba8Sint => tf::Rgba8sint,
TextureFormat::Bgra8Unorm => tf::Bgra8unorm,
TextureFormat::Bgra8UnormSrgb => tf::Bgra8unormSrgb,
TextureFormat::Rgb10a2Unorm => tf::Rgb10a2unorm,
TextureFormat::Rg11b10Float => tf::Rg11b10float,
TextureFormat::Rg32Uint => tf::Rg32uint,
TextureFormat::Rg32Sint => tf::Rg32sint,
TextureFormat::Rg32Float => tf::Rg32float,
TextureFormat::Rgba16Uint => tf::Rgba16uint,
TextureFormat::Rgba16Sint => tf::Rgba16sint,
TextureFormat::Rgba16Float => tf::Rgba16float,
TextureFormat::Rgba32Uint => tf::Rgba32uint,
TextureFormat::Rgba32Sint => tf::Rgba32sint,
TextureFormat::Rgba32Float => tf::Rgba32float,
TextureFormat::Depth32Float => tf::Depth32float,
TextureFormat::Depth24Plus => tf::Depth24plus,
TextureFormat::Depth24PlusStencil8 => tf::Depth24plusStencil8,
_ => unimplemented!(),
}
}
fn map_texture_component_type(
texture_component_type: wgt::TextureComponentType,
) -> web_sys::GpuTextureComponentType {
match texture_component_type {
wgt::TextureComponentType::Float => web_sys::GpuTextureComponentType::Float,
wgt::TextureComponentType::Sint => web_sys::GpuTextureComponentType::Sint,
wgt::TextureComponentType::Uint => web_sys::GpuTextureComponentType::Uint,
}
}
fn map_stage_descriptor(
desc: &ProgrammableStageDescriptor,
) -> web_sys::GpuProgrammableStageDescriptor {
web_sys::GpuProgrammableStageDescriptor::new(&desc.entry_point, &desc.module.id.0)
}
fn map_cull_mode(cull_mode: wgt::CullMode) -> web_sys::GpuCullMode {
use web_sys::GpuCullMode as cm;
use wgt::CullMode;
match cull_mode {
CullMode::None => cm::None,
CullMode::Front => cm::Front,
CullMode::Back => cm::Back,
}
}
fn map_front_face(front_face: wgt::FrontFace) -> web_sys::GpuFrontFace {
use web_sys::GpuFrontFace as ff;
use wgt::FrontFace;
match front_face {
FrontFace::Ccw => ff::Ccw,
FrontFace::Cw => ff::Cw,
}
}
fn map_rasterization_state_descriptor(
desc: &wgt::RasterizationStateDescriptor,
) -> web_sys::GpuRasterizationStateDescriptor {
let mut mapped = web_sys::GpuRasterizationStateDescriptor::new();
mapped.cull_mode(map_cull_mode(desc.cull_mode));
mapped.depth_bias(desc.depth_bias);
mapped.depth_bias_clamp(desc.depth_bias_clamp);
mapped.depth_bias_slope_scale(desc.depth_bias_slope_scale);
mapped.front_face(map_front_face(desc.front_face));
mapped
}
fn map_compare_function(compare_fn: wgt::CompareFunction) -> web_sys::GpuCompareFunction {
use web_sys::GpuCompareFunction as cf;
use wgt::CompareFunction;
match compare_fn {
CompareFunction::Never => cf::Never,
CompareFunction::Less => cf::Less,
CompareFunction::Equal => cf::Equal,
CompareFunction::LessEqual => cf::LessEqual,
CompareFunction::Greater => cf::Greater,
CompareFunction::NotEqual => cf::NotEqual,
CompareFunction::GreaterEqual => cf::GreaterEqual,
CompareFunction::Always => cf::Always,
}
}
fn map_stencil_operation(op: wgt::StencilOperation) -> web_sys::GpuStencilOperation {
use web_sys::GpuStencilOperation as so;
use wgt::StencilOperation;
match op {
StencilOperation::Keep => so::Keep,
StencilOperation::Zero => so::Zero,
StencilOperation::Replace => so::Replace,
StencilOperation::Invert => so::Invert,
StencilOperation::IncrementClamp => so::IncrementClamp,
StencilOperation::DecrementClamp => so::DecrementClamp,
StencilOperation::IncrementWrap => so::IncrementWrap,
StencilOperation::DecrementWrap => so::DecrementWrap,
}
}
fn map_stencil_state_face_descriptor(
desc: &wgt::StencilStateFaceDescriptor,
) -> web_sys::GpuStencilStateFaceDescriptor {
let mut mapped = web_sys::GpuStencilStateFaceDescriptor::new();
mapped.compare(map_compare_function(desc.compare));
mapped.depth_fail_op(map_stencil_operation(desc.depth_fail_op));
mapped.fail_op(map_stencil_operation(desc.fail_op));
mapped.pass_op(map_stencil_operation(desc.pass_op));
mapped
}
fn map_depth_stencil_state_descriptor(
desc: &wgt::DepthStencilStateDescriptor,
) -> web_sys::GpuDepthStencilStateDescriptor {
let mut mapped = web_sys::GpuDepthStencilStateDescriptor::new(map_texture_format(desc.format));
mapped.depth_compare(map_compare_function(desc.depth_compare));
mapped.depth_write_enabled(desc.depth_write_enabled);
mapped.stencil_back(&map_stencil_state_face_descriptor(&desc.stencil.back));
mapped.stencil_front(&map_stencil_state_face_descriptor(&desc.stencil.front));
mapped.stencil_read_mask(desc.stencil.read_mask);
mapped.stencil_write_mask(desc.stencil.write_mask);
mapped
}
fn map_blend_descriptor(desc: &wgt::BlendDescriptor) -> web_sys::GpuBlendDescriptor {
let mut mapped = web_sys::GpuBlendDescriptor::new();
mapped.dst_factor(map_blend_factor(desc.dst_factor));
mapped.operation(map_blend_operation(desc.operation));
mapped.src_factor(map_blend_factor(desc.src_factor));
mapped
}
fn map_blend_factor(factor: wgt::BlendFactor) -> web_sys::GpuBlendFactor {
use web_sys::GpuBlendFactor as bf;
use wgt::BlendFactor;
match factor {
BlendFactor::Zero => bf::Zero,
BlendFactor::One => bf::One,
BlendFactor::SrcColor => bf::SrcColor,
BlendFactor::OneMinusSrcColor => bf::OneMinusSrcColor,
BlendFactor::SrcAlpha => bf::SrcAlpha,
BlendFactor::OneMinusSrcAlpha => bf::OneMinusSrcAlpha,
BlendFactor::DstColor => bf::DstColor,
BlendFactor::OneMinusDstColor => bf::OneMinusDstColor,
BlendFactor::DstAlpha => bf::DstAlpha,
BlendFactor::OneMinusDstAlpha => bf::OneMinusDstAlpha,
BlendFactor::SrcAlphaSaturated => bf::SrcAlphaSaturated,
BlendFactor::BlendColor => bf::BlendColor,
BlendFactor::OneMinusBlendColor => bf::OneMinusBlendColor,
}
}
fn map_blend_operation(op: wgt::BlendOperation) -> web_sys::GpuBlendOperation {
use web_sys::GpuBlendOperation as bo;
use wgt::BlendOperation;
match op {
BlendOperation::Add => bo::Add,
BlendOperation::Subtract => bo::Subtract,
BlendOperation::ReverseSubtract => bo::ReverseSubtract,
BlendOperation::Min => bo::Min,
BlendOperation::Max => bo::Max,
}
}
fn map_index_format(format: wgt::IndexFormat) -> web_sys::GpuIndexFormat {
use web_sys::GpuIndexFormat as f;
use wgt::IndexFormat;
match format {
IndexFormat::Uint16 => f::Uint16,
IndexFormat::Uint32 => f::Uint32,
}
}
fn map_vertex_format(format: wgt::VertexFormat) -> web_sys::GpuVertexFormat {
use web_sys::GpuVertexFormat as vf;
use wgt::VertexFormat;
match format {
VertexFormat::Uchar2 => vf::Uchar2,
VertexFormat::Uchar4 => vf::Uchar4,
VertexFormat::Char2 => vf::Char2,
VertexFormat::Char4 => vf::Char4,
VertexFormat::Uchar2Norm => vf::Uchar2norm,
VertexFormat::Uchar4Norm => vf::Uchar4norm,
VertexFormat::Char2Norm => vf::Char2norm,
VertexFormat::Char4Norm => vf::Char4norm,
VertexFormat::Ushort2 => vf::Ushort2,
VertexFormat::Ushort4 => vf::Ushort4,
VertexFormat::Short2 => vf::Short2,
VertexFormat::Short4 => vf::Short4,
VertexFormat::Ushort2Norm => vf::Ushort2norm,
VertexFormat::Ushort4Norm => vf::Ushort4norm,
VertexFormat::Short2Norm => vf::Short2norm,
VertexFormat::Short4Norm => vf::Short4norm,
VertexFormat::Half2 => vf::Half2,
VertexFormat::Half4 => vf::Half4,
VertexFormat::Float => vf::Float,
VertexFormat::Float2 => vf::Float2,
VertexFormat::Float3 => vf::Float3,
VertexFormat::Float4 => vf::Float4,
VertexFormat::Uint => vf::Uint,
VertexFormat::Uint2 => vf::Uint2,
VertexFormat::Uint3 => vf::Uint3,
VertexFormat::Uint4 => vf::Uint4,
VertexFormat::Int => vf::Int,
VertexFormat::Int2 => vf::Int2,
VertexFormat::Int3 => vf::Int3,
VertexFormat::Int4 => vf::Int4,
}
}
fn map_input_step_mode(mode: wgt::InputStepMode) -> web_sys::GpuInputStepMode {
use web_sys::GpuInputStepMode as sm;
use wgt::InputStepMode;
match mode {
InputStepMode::Vertex => sm::Vertex,
InputStepMode::Instance => sm::Instance,
}
}
fn map_vertex_state_descriptor(
desc: &RenderPipelineDescriptor,
) -> web_sys::GpuVertexStateDescriptor {
let mapped_vertex_buffers = desc
.vertex_state
.vertex_buffers
.iter()
.map(|vbuf| {
let mapped_attributes = vbuf
.attributes
.iter()
.map(|attr| {
web_sys::GpuVertexAttributeDescriptor::new(
map_vertex_format(attr.format),
attr.offset as f64,
attr.shader_location,
)
})
.collect::<js_sys::Array>();
let mut mapped_vbuf = web_sys::GpuVertexBufferLayoutDescriptor::new(
vbuf.stride as f64,
&mapped_attributes,
);
mapped_vbuf.step_mode(map_input_step_mode(vbuf.step_mode));
mapped_vbuf
})
.collect::<js_sys::Array>();
let mut mapped = web_sys::GpuVertexStateDescriptor::new();
mapped.index_format(map_index_format(desc.vertex_state.index_format));
mapped.vertex_buffers(&mapped_vertex_buffers);
mapped
}
fn map_extent_3d(extent: wgt::Extent3d) -> web_sys::GpuExtent3dDict {
web_sys::GpuExtent3dDict::new(extent.depth, extent.height, extent.width)
}
fn map_origin_3d(origin: wgt::Origin3d) -> web_sys::GpuOrigin3dDict {
let mut mapped = web_sys::GpuOrigin3dDict::new();
mapped.x(origin.x);
mapped.y(origin.y);
mapped.z(origin.z);
mapped
}
fn map_texture_dimension(texture_dimension: wgt::TextureDimension) -> web_sys::GpuTextureDimension {
match texture_dimension {
wgt::TextureDimension::D1 => web_sys::GpuTextureDimension::N1d,
wgt::TextureDimension::D2 => web_sys::GpuTextureDimension::N2d,
wgt::TextureDimension::D3 => web_sys::GpuTextureDimension::N3d,
}
}
fn map_texture_view_dimension(
texture_view_dimension: wgt::TextureViewDimension,
) -> web_sys::GpuTextureViewDimension {
use web_sys::GpuTextureViewDimension as tvd;
match texture_view_dimension {
TextureViewDimension::D1 => tvd::N1d,
TextureViewDimension::D2 => tvd::N2d,
TextureViewDimension::D2Array => tvd::N2dArray,
TextureViewDimension::Cube => tvd::Cube,
TextureViewDimension::CubeArray => tvd::CubeArray,
TextureViewDimension::D3 => tvd::N3d,
}
}
fn map_buffer_copy_view(view: crate::BufferCopyView) -> web_sys::GpuBufferCopyView {
let mut mapped = web_sys::GpuBufferCopyView::new(&view.buffer.id.0, view.layout.bytes_per_row);
mapped.rows_per_image(view.layout.rows_per_image);
mapped.offset(view.layout.offset as f64);
mapped
}
fn map_texture_copy_view(view: crate::TextureCopyView) -> web_sys::GpuTextureCopyView {
let mut mapped = web_sys::GpuTextureCopyView::new(&view.texture.id.0);
mapped.mip_level(view.mip_level);
mapped.origin(&map_origin_3d(view.origin));
mapped
}
fn map_texture_aspect(aspect: wgt::TextureAspect) -> web_sys::GpuTextureAspect {
match aspect {
wgt::TextureAspect::All => web_sys::GpuTextureAspect::All,
wgt::TextureAspect::StencilOnly => web_sys::GpuTextureAspect::StencilOnly,
wgt::TextureAspect::DepthOnly => web_sys::GpuTextureAspect::DepthOnly,
}
}
fn map_filter_mode(mode: wgt::FilterMode) -> web_sys::GpuFilterMode {
match mode {
wgt::FilterMode::Nearest => web_sys::GpuFilterMode::Nearest,
wgt::FilterMode::Linear => web_sys::GpuFilterMode::Linear,
}
}
fn map_address_mode(mode: wgt::AddressMode) -> web_sys::GpuAddressMode {
match mode {
wgt::AddressMode::ClampToEdge => web_sys::GpuAddressMode::ClampToEdge,
wgt::AddressMode::Repeat => web_sys::GpuAddressMode::Repeat,
wgt::AddressMode::MirrorRepeat => web_sys::GpuAddressMode::MirrorRepeat,
}
}
fn map_color(color: wgt::Color) -> web_sys::GpuColorDict {
web_sys::GpuColorDict::new(color.a, color.b, color.g, color.r)
}
fn map_store_op(store: bool) -> web_sys::GpuStoreOp {
if store {
web_sys::GpuStoreOp::Store
} else {
web_sys::GpuStoreOp::Clear
}
}
type JsFutureResult = Result<wasm_bindgen::JsValue, wasm_bindgen::JsValue>;
type FutureMap<T> = futures::future::Map<wasm_bindgen_futures::JsFuture, fn(JsFutureResult) -> T>;
fn future_request_adapter(result: JsFutureResult) -> Option<Sendable<web_sys::GpuAdapter>> {
match result {
Ok(js_value) => Some(Sendable(web_sys::GpuAdapter::from(js_value))),
Err(_) => None,
}
}
fn future_request_device(
result: JsFutureResult,
) -> Result<(Sendable<web_sys::GpuDevice>, Sendable<web_sys::GpuQueue>), crate::RequestDeviceError>
{
result
.map(|js_value| {
let device_id = web_sys::GpuDevice::from(js_value);
let queue_id = device_id.default_queue();
(Sendable(device_id), Sendable(queue_id))
})
.map_err(|_| crate::RequestDeviceError)
}
pub(crate) struct MapFuture<T> {
child: wasm_bindgen_futures::JsFuture,
buffer: Option<web_sys::GpuBuffer>,
marker: PhantomData<T>,
}
impl<T> Unpin for MapFuture<T> {}
impl std::future::Future for MapFuture<()> {
type Output = Result<(), crate::BufferAsyncError>;
fn poll(
mut self: std::pin::Pin<&mut Self>,
context: &mut std::task::Context,
) -> std::task::Poll<Self::Output> {
std::future::Future::poll(
std::pin::Pin::new(&mut self.as_mut().get_mut().child),
context,
)
.map(|result| {
let _buffer = self.buffer.take().unwrap();
result
.map(|js_value| {
let array_buffer = js_sys::ArrayBuffer::from(js_value);
let _view = js_sys::Uint8Array::new(&array_buffer);
() })
.map_err(|_| crate::BufferAsyncError)
})
}
}
impl crate::Context for Context {
type AdapterId = Sendable<web_sys::GpuAdapter>;
type DeviceId = Sendable<web_sys::GpuDevice>;
type QueueId = Sendable<web_sys::GpuQueue>;
type ShaderModuleId = Sendable<web_sys::GpuShaderModule>;
type BindGroupLayoutId = Sendable<web_sys::GpuBindGroupLayout>;
type BindGroupId = Sendable<web_sys::GpuBindGroup>;
type TextureViewId = Sendable<web_sys::GpuTextureView>;
type SamplerId = Sendable<web_sys::GpuSampler>;
type BufferId = Sendable<web_sys::GpuBuffer>;
type TextureId = Sendable<web_sys::GpuTexture>;
type PipelineLayoutId = Sendable<web_sys::GpuPipelineLayout>;
type RenderPipelineId = Sendable<web_sys::GpuRenderPipeline>;
type ComputePipelineId = Sendable<web_sys::GpuComputePipeline>;
type CommandEncoderId = web_sys::GpuCommandEncoder;
type ComputePassId = ComputePass;
type RenderPassId = RenderPass;
type CommandBufferId = Sendable<web_sys::GpuCommandBuffer>;
type RenderBundleEncoderId = RenderPass; type RenderBundleId = (); type SurfaceId = Sendable<web_sys::GpuCanvasContext>;
type SwapChainId = Sendable<web_sys::GpuSwapChain>;
type SwapChainOutputDetail = SwapChainOutputDetail;
type RequestAdapterFuture = MakeSendFuture<FutureMap<Option<Self::AdapterId>>>;
type RequestDeviceFuture = MakeSendFuture<
FutureMap<Result<(Self::DeviceId, Self::QueueId), crate::RequestDeviceError>>,
>;
type MapAsyncFuture = MakeSendFuture<MapFuture<()>>;
fn init(_backends: wgt::BackendBit) -> Self {
Context(web_sys::window().unwrap().navigator().gpu())
}
fn instance_create_surface(
&self,
handle: &impl raw_window_handle::HasRawWindowHandle,
) -> Self::SurfaceId {
let canvas_attribute = match handle.raw_window_handle() {
raw_window_handle::RawWindowHandle::Web(web_handle) => web_handle.id,
_ => panic!("expected valid handle for canvas"),
};
let canvas_node: wasm_bindgen::JsValue = web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| {
doc.query_selector_all(&format!("[data-raw-handle=\"{}\"]", canvas_attribute))
.ok()
})
.and_then(|nodes| nodes.get(0))
.expect("expected to find single canvas")
.into();
let canvas_element: web_sys::HtmlCanvasElement = canvas_node.into();
let context: wasm_bindgen::JsValue = match canvas_element.get_context("gpupresent") {
Ok(Some(ctx)) => ctx.into(),
_ => panic!("expected to get context from canvas"),
};
Sendable(context.into())
}
fn instance_request_adapter(
&self,
options: &crate::RequestAdapterOptions<'_>,
) -> Self::RequestAdapterFuture {
let mut mapped_options = web_sys::GpuRequestAdapterOptions::new();
let mapped_power_preference = match options.power_preference {
wgt::PowerPreference::LowPower => web_sys::GpuPowerPreference::LowPower,
wgt::PowerPreference::HighPerformance | wgt::PowerPreference::Default => {
web_sys::GpuPowerPreference::HighPerformance
}
};
mapped_options.power_preference(mapped_power_preference);
let adapter_promise = self.0.request_adapter_with_options(&mapped_options);
MakeSendFuture(
wasm_bindgen_futures::JsFuture::from(adapter_promise).map(future_request_adapter),
)
}
fn adapter_request_device(
&self,
adapter: &Self::AdapterId,
desc: &crate::DeviceDescriptor,
trace_dir: Option<&std::path::Path>,
) -> Self::RequestDeviceFuture {
if trace_dir.is_some() {
}
assert!(
!desc.features.intersects(crate::Features::ALL_NATIVE),
"The web backend doesn't support any native extensions. Enabled native extensions: {:?}",
desc.features & crate::Features::ALL_NATIVE
);
let mut mapped_desc = web_sys::GpuDeviceDescriptor::new();
let mut mapped_limits = web_sys::GpuLimits::new();
mapped_limits.max_bind_groups(desc.limits.max_bind_groups);
mapped_desc.limits(&mapped_limits);
let device_promise = adapter.0.request_device_with_descriptor(&mapped_desc);
MakeSendFuture(
wasm_bindgen_futures::JsFuture::from(device_promise).map(future_request_device),
)
}
fn adapter_features(&self, _adapter: &Self::AdapterId) -> wgt::Features {
wgt::Features::empty()
}
fn adapter_limits(&self, _adapter: &Self::AdapterId) -> wgt::Limits {
wgt::Limits::default()
}
fn device_features(&self, _device: &Self::DeviceId) -> wgt::Features {
wgt::Features::empty()
}
fn device_limits(&self, _device: &Self::DeviceId) -> wgt::Limits {
wgt::Limits::default()
}
fn device_create_swap_chain(
&self,
device: &Self::DeviceId,
surface: &Self::SurfaceId,
desc: &wgt::SwapChainDescriptor,
) -> Self::SwapChainId {
let mut mapped =
web_sys::GpuSwapChainDescriptor::new(&device.0, map_texture_format(desc.format));
mapped.usage(desc.usage.bits());
Sendable(surface.0.configure_swap_chain(&mapped))
}
fn device_create_shader_module(
&self,
device: &Self::DeviceId,
source: ShaderModuleSource,
) -> Self::ShaderModuleId {
let desc = match source {
ShaderModuleSource::SpirV(spv) => {
web_sys::GpuShaderModuleDescriptor::new(&js_sys::Uint32Array::from(&*spv))
}
ShaderModuleSource::Wgsl(_code) => {
panic!("WGSL is not yet supported by the Web backend")
}
};
Sendable(device.0.create_shader_module(&desc))
}
fn device_create_bind_group_layout(
&self,
device: &Self::DeviceId,
desc: &BindGroupLayoutDescriptor,
) -> Self::BindGroupLayoutId {
use web_sys::GpuBindingType as bt;
let mapped_bindings = desc
.entries
.iter()
.map(|bind| {
let mapped_type = match bind.ty {
BindingType::UniformBuffer { .. } => bt::UniformBuffer,
BindingType::StorageBuffer {
readonly: false, ..
} => bt::StorageBuffer,
BindingType::StorageBuffer { readonly: true, .. } => bt::ReadonlyStorageBuffer,
BindingType::Sampler { comparison: false } => bt::Sampler,
BindingType::Sampler { .. } => bt::ComparisonSampler,
BindingType::SampledTexture { .. } => bt::SampledTexture,
BindingType::StorageTexture { readonly: true, .. } => {
bt::ReadonlyStorageTexture
}
BindingType::StorageTexture { .. } => bt::WriteonlyStorageTexture,
};
assert!(
bind.count.is_none(),
"The web backend doesn't support arrays of bindings"
);
let mut mapped_entry = web_sys::GpuBindGroupLayoutEntry::new(
bind.binding,
mapped_type,
bind.visibility.bits(),
);
match bind.ty {
BindingType::UniformBuffer { dynamic, .. }
| BindingType::StorageBuffer { dynamic, .. } => {
mapped_entry.has_dynamic_offset(dynamic);
}
_ => {}
}
if let BindingType::SampledTexture {
component_type,
multisampled,
..
} = bind.ty
{
mapped_entry.texture_component_type(map_texture_component_type(component_type));
mapped_entry.multisampled(multisampled);
}
match bind.ty {
BindingType::SampledTexture { dimension, .. }
| BindingType::StorageTexture { dimension, .. } => {
mapped_entry.view_dimension(map_texture_view_dimension(dimension));
}
_ => {}
}
if let BindingType::StorageTexture { format, .. } = bind.ty {
mapped_entry.storage_texture_format(map_texture_format(format));
}
mapped_entry
})
.collect::<js_sys::Array>();
let mut mapped_desc = web_sys::GpuBindGroupLayoutDescriptor::new(&mapped_bindings);
if let Some(ref label) = desc.label {
mapped_desc.label(label);
}
Sendable(device.0.create_bind_group_layout(&mapped_desc))
}
fn device_create_bind_group(
&self,
device: &Self::DeviceId,
desc: &BindGroupDescriptor,
) -> Self::BindGroupId {
let mapped_entries = desc
.entries
.iter()
.map(|binding| {
let mapped_resource = match &binding.resource {
BindingResource::Buffer(buffer_slice) => {
let mut mapped_buffer_binding =
web_sys::GpuBufferBinding::new(&buffer_slice.buffer.id.0);
mapped_buffer_binding.offset(buffer_slice.offset as f64);
if let Some(s) = buffer_slice.size {
mapped_buffer_binding.size(s.get() as f64);
}
JsValue::from(mapped_buffer_binding.clone())
}
BindingResource::Sampler(ref sampler) => JsValue::from(sampler.id.0.clone()),
BindingResource::TextureView(ref texture_view) => {
JsValue::from(texture_view.id.0.clone())
}
BindingResource::TextureViewArray(..) => {
panic!("Web backend does not support BINDING_INDEXING extension")
}
};
web_sys::GpuBindGroupEntry::new(binding.binding, &mapped_resource)
})
.collect::<js_sys::Array>();
let mut mapped_desc =
web_sys::GpuBindGroupDescriptor::new(&mapped_entries, &desc.layout.id.0);
if let Some(ref label) = desc.label {
mapped_desc.label(label);
}
Sendable(device.0.create_bind_group(&mapped_desc))
}
fn device_create_pipeline_layout(
&self,
device: &Self::DeviceId,
desc: &PipelineLayoutDescriptor,
) -> Self::PipelineLayoutId {
let temp_layouts = desc
.bind_group_layouts
.iter()
.map(|bgl| bgl.id.0.clone())
.collect::<js_sys::Array>();
let mapped_desc = web_sys::GpuPipelineLayoutDescriptor::new(&temp_layouts);
Sendable(device.0.create_pipeline_layout(&mapped_desc))
}
fn device_create_render_pipeline(
&self,
device: &Self::DeviceId,
desc: &RenderPipelineDescriptor,
) -> Self::RenderPipelineId {
use web_sys::GpuPrimitiveTopology as pt;
let mapped_color_states = desc
.color_states
.iter()
.map(|color_state_desc| {
let mapped_format = map_texture_format(color_state_desc.format);
let mut mapped_color_state_desc =
web_sys::GpuColorStateDescriptor::new(mapped_format);
mapped_color_state_desc
.alpha_blend(&map_blend_descriptor(&color_state_desc.alpha_blend));
mapped_color_state_desc
.color_blend(&map_blend_descriptor(&color_state_desc.color_blend));
mapped_color_state_desc.write_mask(color_state_desc.write_mask.bits());
mapped_color_state_desc
})
.collect::<js_sys::Array>();
let mapped_primitive_topology = match desc.primitive_topology {
wgt::PrimitiveTopology::PointList => pt::PointList,
wgt::PrimitiveTopology::LineList => pt::LineList,
wgt::PrimitiveTopology::LineStrip => pt::LineStrip,
wgt::PrimitiveTopology::TriangleList => pt::TriangleList,
wgt::PrimitiveTopology::TriangleStrip => pt::TriangleStrip,
};
let mapped_vertex_stage = map_stage_descriptor(&desc.vertex_stage);
let mut mapped_desc = web_sys::GpuRenderPipelineDescriptor::new(
&desc.layout.as_ref().unwrap().id.0,
&mapped_color_states,
mapped_primitive_topology,
&mapped_vertex_stage,
);
if let Some(ref frag) = desc.fragment_stage {
mapped_desc.fragment_stage(&map_stage_descriptor(frag));
}
if let Some(ref rasterization) = desc.rasterization_state {
mapped_desc.rasterization_state(&map_rasterization_state_descriptor(rasterization));
}
if let Some(ref depth_stencil) = desc.depth_stencil_state {
mapped_desc.depth_stencil_state(&map_depth_stencil_state_descriptor(depth_stencil));
}
mapped_desc.vertex_state(&map_vertex_state_descriptor(&desc));
mapped_desc.sample_count(desc.sample_count);
mapped_desc.sample_mask(desc.sample_mask);
mapped_desc.alpha_to_coverage_enabled(desc.alpha_to_coverage_enabled);
Sendable(device.0.create_render_pipeline(&mapped_desc))
}
fn device_create_compute_pipeline(
&self,
device: &Self::DeviceId,
desc: &ComputePipelineDescriptor,
) -> Self::ComputePipelineId {
let mapped_compute_stage = map_stage_descriptor(&desc.compute_stage);
let mapped_desc = web_sys::GpuComputePipelineDescriptor::new(
&desc.layout.as_ref().unwrap().id.0,
&mapped_compute_stage,
);
Sendable(device.0.create_compute_pipeline(&mapped_desc))
}
fn device_create_buffer(
&self,
device: &Self::DeviceId,
desc: &BufferDescriptor<'_>,
) -> Self::BufferId {
let mut mapped_desc =
web_sys::GpuBufferDescriptor::new(desc.size as f64, desc.usage.bits());
if let Some(ref label) = desc.label {
mapped_desc.label(label);
}
Sendable(device.0.create_buffer(&mapped_desc))
}
fn device_create_texture(
&self,
device: &Self::DeviceId,
desc: &TextureDescriptor,
) -> Self::TextureId {
let mut mapped_desc = web_sys::GpuTextureDescriptor::new(
map_texture_format(desc.format),
&map_extent_3d(desc.size),
desc.usage.bits(),
);
if let Some(ref label) = desc.label {
mapped_desc.label(label);
}
mapped_desc.dimension(map_texture_dimension(desc.dimension));
mapped_desc.mip_level_count(desc.mip_level_count);
mapped_desc.sample_count(desc.sample_count);
Sendable(device.0.create_texture(&mapped_desc))
}
fn device_create_sampler(
&self,
device: &Self::DeviceId,
desc: &SamplerDescriptor,
) -> Self::SamplerId {
let mut mapped_desc = web_sys::GpuSamplerDescriptor::new();
mapped_desc.address_mode_u(map_address_mode(desc.address_mode_u));
mapped_desc.address_mode_v(map_address_mode(desc.address_mode_v));
mapped_desc.address_mode_w(map_address_mode(desc.address_mode_w));
if let Some(compare) = desc.compare {
mapped_desc.compare(map_compare_function(compare));
}
mapped_desc.lod_max_clamp(desc.lod_max_clamp);
mapped_desc.lod_min_clamp(desc.lod_min_clamp);
mapped_desc.mag_filter(map_filter_mode(desc.mag_filter));
mapped_desc.min_filter(map_filter_mode(desc.min_filter));
mapped_desc.mipmap_filter(map_filter_mode(desc.mipmap_filter));
Sendable(device.0.create_sampler_with_descriptor(&mapped_desc))
}
fn device_create_command_encoder(
&self,
device: &Self::DeviceId,
desc: &CommandEncoderDescriptor,
) -> Self::CommandEncoderId {
let mut mapped_desc = web_sys::GpuCommandEncoderDescriptor::new();
if let Some(ref label) = desc.label {
mapped_desc.label(label);
}
device
.0
.create_command_encoder_with_descriptor(&mapped_desc)
}
fn device_create_render_bundle_encoder(
&self,
_device: &Self::DeviceId,
_desc: &RenderBundleEncoderDescriptor,
) -> Self::RenderBundleEncoderId {
unimplemented!()
}
fn device_drop(&self, _device: &Self::DeviceId) {
}
fn device_poll(&self, _device: &Self::DeviceId, _maintain: crate::Maintain) {
}
fn buffer_map_async(
&self,
_buffer: &Self::BufferId,
_mode: crate::MapMode,
_range: Range<wgt::BufferAddress>,
) -> Self::MapAsyncFuture {
unimplemented!()
}
fn buffer_get_mapped_range(
&self,
_buffer: &Self::BufferId,
_sub_range: Range<wgt::BufferAddress>,
) -> &[u8] {
unimplemented!()
}
fn buffer_get_mapped_range_mut(
&self,
_buffer: &Self::BufferId,
_sub_range: Range<wgt::BufferAddress>,
) -> &mut [u8] {
unimplemented!()
}
fn buffer_unmap(&self, buffer: &Self::BufferId) {
buffer.0.unmap();
}
fn swap_chain_get_current_texture_view(
&self,
swap_chain: &Self::SwapChainId,
) -> (
Option<Self::TextureViewId>,
SwapChainStatus,
Self::SwapChainOutputDetail,
) {
(
Some(Sendable(swap_chain.0.get_current_texture().create_view())),
SwapChainStatus::Good,
(),
)
}
fn swap_chain_present(
&self,
_view: &Self::TextureViewId,
_detail: &Self::SwapChainOutputDetail,
) {
}
fn texture_create_view(
&self,
texture: &Self::TextureId,
desc: &TextureViewDescriptor,
) -> Self::TextureViewId {
let mut mapped = web_sys::GpuTextureViewDescriptor::new();
if let Some(dim) = desc.dimension {
mapped.dimension(map_texture_view_dimension(dim));
}
if let Some(format) = desc.format {
mapped.format(map_texture_format(format));
}
mapped.aspect(map_texture_aspect(desc.aspect));
mapped.base_array_layer(desc.base_array_layer);
if let Some(count) = desc.array_layer_count {
mapped.array_layer_count(count.get());
}
mapped.base_mip_level(desc.base_mip_level);
if let Some(count) = desc.level_count {
mapped.mip_level_count(count.get());
}
Sendable(texture.0.create_view_with_descriptor(&mapped))
}
fn texture_drop(&self, _texture: &Self::TextureId) {
}
fn texture_view_drop(&self, _texture_view: &Self::TextureViewId) {
}
fn sampler_drop(&self, _sampler: &Self::SamplerId) {
}
fn buffer_drop(&self, _buffer: &Self::BufferId) {
}
fn bind_group_drop(&self, _bind_group: &Self::BindGroupId) {
}
fn bind_group_layout_drop(&self, _bind_group_layout: &Self::BindGroupLayoutId) {
}
fn pipeline_layout_drop(&self, _pipeline_layout: &Self::PipelineLayoutId) {
}
fn shader_module_drop(&self, _shader_module: &Self::ShaderModuleId) {
}
fn command_buffer_drop(&self, _command_buffer: &Self::CommandBufferId) {
}
fn render_bundle_drop(&self, _render_bundle: &Self::RenderBundleId) {
}
fn compute_pipeline_drop(&self, _pipeline: &Self::ComputePipelineId) {
}
fn render_pipeline_drop(&self, _pipeline: &Self::RenderPipelineId) {
}
fn compute_pipeline_get_bind_group_layout(
&self,
_pipeline: &Self::ComputePipelineId,
_index: u32,
) -> Self::BindGroupLayoutId {
unimplemented!()
}
fn render_pipeline_get_bind_group_layout(
&self,
_pipeline: &Self::RenderPipelineId,
_index: u32,
) -> Self::BindGroupLayoutId {
unimplemented!()
}
fn command_encoder_copy_buffer_to_buffer(
&self,
encoder: &Self::CommandEncoderId,
source: &Self::BufferId,
source_offset: wgt::BufferAddress,
destination: &Self::BufferId,
destination_offset: wgt::BufferAddress,
copy_size: wgt::BufferAddress,
) {
encoder.copy_buffer_to_buffer_with_f64_and_f64_and_f64(
&source.0,
source_offset as f64,
&destination.0,
destination_offset as f64,
copy_size as f64,
)
}
fn command_encoder_copy_buffer_to_texture(
&self,
encoder: &Self::CommandEncoderId,
source: crate::BufferCopyView,
destination: crate::TextureCopyView,
copy_size: wgt::Extent3d,
) {
encoder.copy_buffer_to_texture_with_gpu_extent_3d_dict(
&map_buffer_copy_view(source),
&map_texture_copy_view(destination),
&map_extent_3d(copy_size),
)
}
fn command_encoder_copy_texture_to_buffer(
&self,
encoder: &Self::CommandEncoderId,
source: crate::TextureCopyView,
destination: crate::BufferCopyView,
copy_size: wgt::Extent3d,
) {
encoder.copy_texture_to_buffer_with_gpu_extent_3d_dict(
&map_texture_copy_view(source),
&map_buffer_copy_view(destination),
&map_extent_3d(copy_size),
)
}
fn command_encoder_copy_texture_to_texture(
&self,
encoder: &Self::CommandEncoderId,
source: crate::TextureCopyView,
destination: crate::TextureCopyView,
copy_size: wgt::Extent3d,
) {
encoder.copy_texture_to_texture_with_gpu_extent_3d_dict(
&map_texture_copy_view(source),
&map_texture_copy_view(destination),
&map_extent_3d(copy_size),
)
}
fn command_encoder_begin_compute_pass(
&self,
encoder: &Self::CommandEncoderId,
) -> Self::ComputePassId {
let mut mapped_desc = web_sys::GpuComputePassDescriptor::new();
if let Some(ref label) = encoder.label() {
mapped_desc.label(label);
}
ComputePass(encoder.begin_compute_pass_with_descriptor(&mapped_desc))
}
fn command_encoder_end_compute_pass(
&self,
_encoder: &Self::CommandEncoderId,
pass: &mut Self::ComputePassId,
) {
pass.0.end_pass();
}
fn command_encoder_begin_render_pass<'a>(
&self,
encoder: &Self::CommandEncoderId,
desc: &crate::RenderPassDescriptor<'a, '_>,
) -> Self::RenderPassId {
let mapped_color_attachments = desc
.color_attachments
.iter()
.map(|ca| {
let mut mapped_color_attachment =
web_sys::GpuRenderPassColorAttachmentDescriptor::new(
&ca.attachment.id.0,
&match ca.ops.load {
LoadOp::Clear(color) => wasm_bindgen::JsValue::from(map_color(color)),
LoadOp::Load => wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
},
);
if let Some(rt) = ca.resolve_target {
mapped_color_attachment.resolve_target(&rt.id.0);
}
mapped_color_attachment.store_op(map_store_op(ca.ops.store));
mapped_color_attachment
})
.collect::<js_sys::Array>();
let mut mapped_desc = web_sys::GpuRenderPassDescriptor::new(&mapped_color_attachments);
if let Some(dsa) = &desc.depth_stencil_attachment {
let (depth_load_op, depth_store_op) = match dsa.depth_ops {
Some(ref ops) => {
let load_op = match ops.load {
LoadOp::Clear(value) => wasm_bindgen::JsValue::from(value),
LoadOp::Load => wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
};
(load_op, map_store_op(ops.store))
}
None => (
wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
web_sys::GpuStoreOp::Store,
),
};
let (stencil_load_op, stencil_store_op) = match dsa.depth_ops {
Some(ref ops) => {
let load_op = match ops.load {
LoadOp::Clear(value) => wasm_bindgen::JsValue::from(value),
LoadOp::Load => wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
};
(load_op, map_store_op(ops.store))
}
None => (
wasm_bindgen::JsValue::from(web_sys::GpuLoadOp::Load),
web_sys::GpuStoreOp::Store,
),
};
let mapped_depth_stencil_attachment =
web_sys::GpuRenderPassDepthStencilAttachmentDescriptor::new(
&dsa.attachment.id.0,
&depth_load_op,
depth_store_op,
&stencil_load_op,
stencil_store_op,
);
mapped_desc.depth_stencil_attachment(&mapped_depth_stencil_attachment);
}
RenderPass(encoder.begin_render_pass(&mapped_desc))
}
fn command_encoder_end_render_pass(
&self,
_encoder: &Self::CommandEncoderId,
pass: &mut Self::RenderPassId,
) {
pass.0.end_pass();
}
fn command_encoder_finish(&self, encoder: &Self::CommandEncoderId) -> Self::CommandBufferId {
let mut mapped_desc = web_sys::GpuCommandBufferDescriptor::new();
if let Some(ref label) = encoder.label() {
mapped_desc.label(label);
}
Sendable(encoder.finish_with_descriptor(&mapped_desc))
}
fn command_encoder_insert_debug_marker(&self, encoder: &Self::CommandEncoderId, label: &str) {
unimplemented!()
}
fn command_encoder_push_debug_group(&self, encoder: &Self::CommandEncoderId, label: &str) {
unimplemented!()
}
fn command_encoder_pop_debug_group(&self, encoder: &Self::CommandEncoderId) {
unimplemented!()
}
fn render_bundle_encoder_finish(
&self,
_encoder: Self::RenderBundleEncoderId,
_desc: &crate::RenderBundleDescriptor,
) -> Self::RenderBundleId {
unimplemented!()
}
fn queue_write_buffer(
&self,
_queue: &Self::QueueId,
_buffer: &Self::BufferId,
_offset: wgt::BufferAddress,
_data: &[u8],
) {
unimplemented!()
}
fn queue_write_texture(
&self,
_queue: &Self::QueueId,
_texture: crate::TextureCopyView,
_data: &[u8],
_data_layout: wgt::TextureDataLayout,
_size: wgt::Extent3d,
) {
unimplemented!()
}
fn queue_submit<I: Iterator<Item = Self::CommandBufferId>>(
&self,
queue: &Self::QueueId,
command_buffers: I,
) {
let temp_command_buffers = command_buffers.map(|i| i.0).collect::<js_sys::Array>();
queue.0.submit(&temp_command_buffers);
}
}
pub(crate) type SwapChainOutputDetail = ();