wgpu 0.4.0

Rusty WebGPU API wrapper
Documentation
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#version 450

layout(location = 0) in ivec4 a_Pos;

layout(set = 0, binding = 0) uniform Globals {
    mat4 u_ViewProj;
};

layout(set = 1, binding = 0) uniform Entity {
    mat4 u_World;
    vec4 u_Color;
};

void main() {
    gl_Position = u_ViewProj * u_World * vec4(a_Pos);
}