fn main() {
use winit::{
event_loop::{ControlFlow, EventLoop},
event,
};
env_logger::init();
let event_loop = EventLoop::new();
#[cfg(not(feature = "gl"))]
let (_window, size, surface) = {
let window = winit::window::Window::new(&event_loop).unwrap();
let size = window
.inner_size()
.to_physical(window.hidpi_factor());
let surface = wgpu::Surface::create(&window);
(window, size, surface)
};
#[cfg(feature = "gl")]
let (_window, instance, size, surface) = {
let wb = winit::WindowBuilder::new();
let cb = wgpu::glutin::ContextBuilder::new().with_vsync(true);
let context = cb.build_windowed(wb, &event_loop).unwrap();
let size = context
.window()
.get_inner_size()
.unwrap()
.to_physical(context.window().get_hidpi_factor());
let (context, window) = unsafe { context.make_current().unwrap().split() };
let instance = wgpu::Instance::new(context);
let surface = instance.get_surface();
(window, instance, size, surface)
};
let adapter = wgpu::Adapter::request(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::Default,
backends: wgpu::BackendBit::PRIMARY,
}).unwrap();
let (device, mut queue) = adapter.request_device(&wgpu::DeviceDescriptor {
extensions: wgpu::Extensions {
anisotropic_filtering: false,
},
limits: wgpu::Limits::default(),
});
let vs = include_bytes!("shader.vert.spv");
let vs_module = device.create_shader_module(&wgpu::read_spirv(std::io::Cursor::new(&vs[..])).unwrap());
let fs = include_bytes!("shader.frag.spv");
let fs_module = device.create_shader_module(&wgpu::read_spirv(std::io::Cursor::new(&fs[..])).unwrap());
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
bindings: &[],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
bindings: &[],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
bind_group_layouts: &[&bind_group_layout],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
layout: &pipeline_layout,
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
},
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
module: &fs_module,
entry_point: "main",
}),
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Ccw,
cull_mode: wgpu::CullMode::None,
depth_bias: 0,
depth_bias_slope_scale: 0.0,
depth_bias_clamp: 0.0,
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
color_blend: wgpu::BlendDescriptor::REPLACE,
alpha_blend: wgpu::BlendDescriptor::REPLACE,
write_mask: wgpu::ColorWrite::ALL,
}],
depth_stencil_state: None,
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[],
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
let mut swap_chain = device.create_swap_chain(
&surface,
&wgpu::SwapChainDescriptor {
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width.round() as u32,
height: size.height.round() as u32,
present_mode: wgpu::PresentMode::Vsync,
},
);
event_loop.run(move |event, _, control_flow| {
*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
ControlFlow::Poll
};
match event {
event::Event::WindowEvent { event, .. } => match event {
event::WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
state: event::ElementState::Pressed,
..
},
..
}
| event::WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
}
_ => {}
},
event::Event::EventsCleared => {
let frame = swap_chain.get_next_texture();
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { todo: 0 });
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &frame.view,
resolve_target: None,
load_op: wgpu::LoadOp::Clear,
store_op: wgpu::StoreOp::Store,
clear_color: wgpu::Color::GREEN,
}],
depth_stencil_attachment: None,
});
rpass.set_pipeline(&render_pipeline);
rpass.set_bind_group(0, &bind_group, &[]);
rpass.draw(0 .. 3, 0 .. 1);
}
queue.submit(&[encoder.finish()]);
}
_ => (),
}
});
}