[][src]Struct wgpu::Device

pub struct Device { /* fields omitted */ }

Methods

impl Device[src]

pub fn create_shader_module(&self, spv: &[u8]) -> ShaderModule[src]

pub fn get_queue(&mut self) -> Queue[src]

pub fn create_command_encoder(
    &self,
    desc: &CommandEncoderDescriptor
) -> CommandEncoder
[src]

pub fn create_bind_group(&self, desc: &BindGroupDescriptor) -> BindGroup[src]

pub fn create_bind_group_layout(
    &self,
    desc: &BindGroupLayoutDescriptor
) -> BindGroupLayout
[src]

pub fn create_pipeline_layout(
    &self,
    desc: &PipelineLayoutDescriptor
) -> PipelineLayout
[src]

pub fn create_render_pipeline(
    &self,
    desc: &RenderPipelineDescriptor
) -> RenderPipeline
[src]

pub fn create_compute_pipeline(
    &self,
    desc: &ComputePipelineDescriptor
) -> ComputePipeline
[src]

pub fn create_buffer(&self, desc: &BufferDescriptor) -> Buffer[src]

pub fn create_buffer_mapped<'a, T>(
    &self,
    count: usize,
    usage: BufferUsageFlags
) -> CreateBufferMapped<'a, T> where
    T: 'static + Copy
[src]

pub fn create_texture(&self, desc: &TextureDescriptor) -> Texture[src]

pub fn create_sampler(&self, desc: &SamplerDescriptor) -> Sampler[src]

pub fn create_swap_chain(
    &self,
    surface: &Surface,
    desc: &SwapChainDescriptor
) -> SwapChain
[src]

Trait Implementations

impl Drop for Device[src]

Auto Trait Implementations

impl Send for Device

impl Sync for Device

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Supports for T

impl<T> Erased for T