Struct wgpu::VertexState

source ·
pub struct VertexState<'a> {
    pub module: &'a ShaderModule,
    pub entry_point: &'a str,
    pub buffers: &'a [VertexBufferLayout<'a>],
}
Expand description

Describes the vertex processing in a render pipeline.

For use in RenderPipelineDescriptor.

Corresponds to WebGPU GPUVertexState.

Fields§

§module: &'a ShaderModule

The compiled shader module for this stage.

§entry_point: &'a str

The name of the entry point in the compiled shader. There must be a function with this name in the shader.

§buffers: &'a [VertexBufferLayout<'a>]

The format of any vertex buffers used with this pipeline.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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Performs the conversion.