Struct wgpu::ShaderModule

source ·
pub struct ShaderModule { /* private fields */ }
Expand description

Handle to a compiled shader module.

A ShaderModule represents a compiled shader module on the GPU. It can be created by passing source code to Device::create_shader_module or valid SPIR-V binary to Device::create_shader_module_spirv. Shader modules are used to define programmable stages of a pipeline.

Corresponds to WebGPU GPUShaderModule.

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