Struct wgpu::ShaderModule
source · pub struct ShaderModule { /* private fields */ }
Expand description
Handle to a compiled shader module.
A ShaderModule
represents a compiled shader module on the GPU. It can be created by passing
source code to Device::create_shader_module
or valid SPIR-V binary to
Device::create_shader_module_spirv
. Shader modules are used to define programmable stages
of a pipeline.
Corresponds to WebGPU GPUShaderModule
.