logo
pub struct Surface { /* private fields */ }
Expand description

Handle to a presentable surface.

A Surface represents a platform-specific surface (e.g. a window) onto which rendered images may be presented. A Surface may be created with the unsafe function Instance::create_surface.

Implementations

Returns a vec of supported texture formats to use for the Surface with this adapter. Note: The first format in the vector is preferred

Returns an empty vector if the surface is incompatible with the adapter.

Returns a vec of supported presentation modes to use for the Surface with this adapter.

Returns an empty vector if the surface is incompatible with the adapter.

Returns a vec of supported alpha modes to use for the Surface with this adapter.

Will return at least one element, CompositeAlphaMode::Opaque or CompositeAlphaMode::Inherit.

Initializes Surface for presentation.

Panics
  • A old SurfaceTexture is still alive referencing an old surface.
  • Texture format requested is unsupported on the surface.

Returns the next texture to be presented by the swapchain for drawing.

In order to present the SurfaceTexture returned by this method, first a Queue::submit needs to be done with some work rendering to this texture. Then SurfaceTexture::present needs to be called.

If a SurfaceTexture referencing this surface is alive when the swapchain is recreated, recreating the swapchain will panic.

Trait Implementations

Formats the value using the given formatter. Read more
Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.