Struct wgpu::ComputePipeline
source · [−]pub struct ComputePipeline { /* private fields */ }
Expand description
Handle to a compute pipeline.
A ComputePipeline
object represents a compute pipeline and its single shader stage.
It can be created with Device::create_compute_pipeline
.
Corresponds to WebGPU GPUComputePipeline
.
Implementations
sourceimpl ComputePipeline
impl ComputePipeline
sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
Trait Implementations
sourceimpl Debug for ComputePipeline
impl Debug for ComputePipeline
Auto Trait Implementations
impl !RefUnwindSafe for ComputePipeline
impl Send for ComputePipeline
impl Sync for ComputePipeline
impl Unpin for ComputePipeline
impl !UnwindSafe for ComputePipeline
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more