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pub struct BufferBinding<'a> {
    pub buffer: &'a Buffer,
    pub offset: BufferAddress,
    pub size: Option<BufferSize>,
}
Expand description

Describes the segment of a buffer to bind.

Corresponds to WebGPU GPUBufferBinding.

Fields

buffer: &'a Buffer

The buffer to bind.

offset: BufferAddress

Base offset of the buffer. For bindings with dynamic == true, this offset will be added to the dynamic offset provided in RenderPass::set_bind_group.

The offset has to be aligned to Limits::min_uniform_buffer_offset_alignment or Limits::min_storage_buffer_offset_alignment appropriately.

size: Option<BufferSize>

Size of the binding, or None for using the rest of the buffer.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
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Performs the conversion.