logo
pub struct Sampler { /* private fields */ }
Expand description

Handle to a sampler.

A Sampler object defines how a pipeline will sample from a TextureView. Samplers define image filters (including anisotropy) and address (wrapping) modes, among other things. See the documentation for SamplerDescriptor for more information.

It can be created with Device::create_sampler.

Corresponds to WebGPU GPUSampler.

Trait Implementations

Formats the value using the given formatter. Read more

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.