Struct wgpu::RenderPassDescriptor [−][src]
pub struct RenderPassDescriptor<'a, 'b> {
pub label: Label<'a>,
pub color_attachments: &'b [RenderPassColorAttachment<'a>],
pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'a>>,
}
Expand description
Describes the attachments of a render pass.
Note: separate lifetimes are needed because the texture views have to live as long as the pass is recorded, while everything else doesn’t.
Fields
label: Label<'a>
Debug label of the render pass. This will show up in graphics debuggers for easy identification.
color_attachments: &'b [RenderPassColorAttachment<'a>]
The color attachments of the render pass.
depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'a>>
The depth and stencil attachment of the render pass, if any.
Trait Implementations
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl<'a, 'b> !RefUnwindSafe for RenderPassDescriptor<'a, 'b>
impl<'a, 'b> Send for RenderPassDescriptor<'a, 'b>
impl<'a, 'b> Sync for RenderPassDescriptor<'a, 'b>
impl<'a, 'b> Unpin for RenderPassDescriptor<'a, 'b> where
'a: 'b,
impl<'a, 'b> !UnwindSafe for RenderPassDescriptor<'a, 'b>
Blanket Implementations
Mutably borrows from an owned value. Read more