[][src]Struct wgpu_native::TextureView

pub struct TextureView<B: Backend> { /* fields omitted */ }

Trait Implementations

impl<B: Backend> Access<TextureView<B>> for SwapChain<B>[src]

impl<B: Backend> Access<TextureView<B>> for Device<B>[src]

impl<B: Backend> Access<TextureView<B>> for Texture<B>[src]

impl<B: Backend> Access<Sampler<B>> for TextureView<B>[src]

impl<B: Debug + Backend> Debug for TextureView<B>[src]

impl<B: Backend> Borrow<RefCount> for TextureView<B>[src]

Auto Trait Implementations

impl<B> Send for TextureView<B> where
    <B as Backend>::Framebuffer: Send,
    <B as Backend>::ImageView: Send,
    <<B as Backend>::Surface as PresentationSurface<B>>::SwapchainImage: Send

impl<B> Sync for TextureView<B> where
    <B as Backend>::Framebuffer: Sync,
    <B as Backend>::ImageView: Sync,
    <<B as Backend>::Surface as PresentationSurface<B>>::SwapchainImage: Sync

impl<B> Unpin for TextureView<B> where
    <B as Backend>::Framebuffer: Unpin,
    <B as Backend>::ImageView: Unpin,
    <<B as Backend>::Surface as PresentationSurface<B>>::SwapchainImage: Unpin

impl<B> UnwindSafe for TextureView<B> where
    <B as Backend>::Framebuffer: RefUnwindSafe + UnwindSafe,
    <B as Backend>::ImageView: UnwindSafe,
    <<B as Backend>::Surface as PresentationSurface<B>>::SwapchainImage: UnwindSafe

impl<B> !RefUnwindSafe for TextureView<B>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]