use crate::{Backend, Epoch, Index};
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use std::{fmt, marker::PhantomData};
const BACKEND_BITS: usize = 3;
const EPOCH_MASK: u32 = (1 << (32 - BACKEND_BITS)) - 1;
type Dummy = crate::backend::Empty;
#[repr(transparent)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct Id<T>(u64, PhantomData<T>);
impl<T> Id<T> {
pub const ERROR: Self = Self(0, PhantomData);
pub fn backend(&self) -> Backend {
match self.0 >> (64 - BACKEND_BITS) as u8 {
0 => Backend::Empty,
1 => Backend::Vulkan,
2 => Backend::Metal,
3 => Backend::Dx12,
4 => Backend::Dx11,
5 => Backend::Gl,
_ => unreachable!(),
}
}
}
impl<T> Copy for Id<T> {}
impl<T> Clone for Id<T> {
fn clone(&self) -> Self {
Self(self.0, PhantomData)
}
}
impl<T> fmt::Debug for Id<T> {
fn fmt(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
self.unzip().fmt(formatter)
}
}
impl<T> std::hash::Hash for Id<T> {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.0.hash(state);
}
}
impl<T> PartialEq for Id<T> {
fn eq(&self, other: &Self) -> bool {
self.0 == other.0
}
}
pub trait TypedId {
fn zip(index: Index, epoch: Epoch, backend: Backend) -> Self;
fn unzip(self) -> (Index, Epoch, Backend);
}
impl<T> TypedId for Id<T> {
fn zip(index: Index, epoch: Epoch, backend: Backend) -> Self {
assert_eq!(0, epoch >> (32 - BACKEND_BITS));
let v = index as u64 | ((epoch as u64) << 32) | ((backend as u64) << (64 - BACKEND_BITS));
Id(v, PhantomData)
}
fn unzip(self) -> (Index, Epoch, Backend) {
(
self.0 as u32,
(self.0 >> 32) as u32 & EPOCH_MASK,
self.backend(),
)
}
}
#[cfg(not(feature = "local"))]
pub type Input<T> = T;
#[cfg(feature = "local")]
pub type Input<T> = PhantomData<T>;
#[cfg(feature = "local")]
pub type Output<T> = T;
#[cfg(not(feature = "local"))]
pub type Output<T> = PhantomData<T>;
pub type AdapterId = Id<crate::Adapter<Dummy>>;
pub type DeviceId = Id<crate::Device<Dummy>>;
pub type QueueId = DeviceId;
pub type BufferId = Id<crate::Buffer<Dummy>>;
pub type TextureViewId = Id<crate::TextureView<Dummy>>;
pub type TextureId = Id<crate::Texture<Dummy>>;
pub type SamplerId = Id<crate::Sampler<Dummy>>;
pub type BindGroupLayoutId = Id<crate::BindGroupLayout<Dummy>>;
pub type PipelineLayoutId = Id<crate::PipelineLayout<Dummy>>;
pub type BindGroupId = Id<crate::BindGroup<Dummy>>;
pub type InputStateId = Id<crate::InputState>;
pub type ShaderModuleId = Id<crate::ShaderModule<Dummy>>;
pub type RenderPipelineId = Id<crate::RenderPipeline<Dummy>>;
pub type ComputePipelineId = Id<crate::ComputePipeline<Dummy>>;
pub type CommandBufferId = Id<crate::CommandBuffer<Dummy>>;
pub type CommandEncoderId = CommandBufferId;
pub type RenderBundleId = Id<crate::RenderBundle<Dummy>>;
pub type RenderPassId = Id<crate::RenderPass<Dummy>>;
pub type ComputePassId = Id<crate::ComputePass<Dummy>>;
pub type SurfaceId = Id<crate::Surface>;
pub type SwapChainId = Id<crate::SwapChain<Dummy>>;
impl SurfaceId {
pub(crate) fn to_swap_chain_id(&self, backend: Backend) -> SwapChainId {
let (index, epoch, _) = self.unzip();
Id::zip(index, epoch, backend)
}
}
impl SwapChainId {
pub(crate) fn to_surface_id(&self) -> SurfaceId {
let (index, epoch, _) = self.unzip();
Id::zip(index, epoch, Backend::Empty)
}
}
#[test]
fn test_id_backend() {
for &b in &[
Backend::Empty,
Backend::Vulkan,
Backend::Metal,
Backend::Dx12,
Backend::Dx11,
Backend::Gl,
] {
let id: Id<()> = Id::zip(0, 0, b);
assert_eq!(id.backend(), b);
}
}