#[cfg(feature = "local")]
pub extern crate winit;
#[cfg(feature = "gfx-backend-dx11")]
extern crate gfx_backend_dx11 as back;
#[cfg(feature = "gfx-backend-dx12")]
extern crate gfx_backend_dx12 as back;
#[cfg(not(any(
feature = "gfx-backend-vulkan",
feature = "gfx-backend-dx11",
feature = "gfx-backend-dx12",
feature = "gfx-backend-metal",
)))]
extern crate gfx_backend_empty as back;
#[cfg(feature = "gfx-backend-metal")]
extern crate gfx_backend_metal as back;
#[cfg(feature = "gfx-backend-vulkan")]
extern crate gfx_backend_vulkan as back;
extern crate gfx_hal as hal;
mod binding_model;
mod command;
mod conv;
mod device;
mod hub;
mod instance;
mod pipeline;
mod resource;
mod swap_chain;
mod track;
pub use self::binding_model::*;
pub use self::command::*;
pub use self::device::*;
#[cfg(feature = "remote")]
pub use self::hub::{Id, IdentityManager, Registry, HUB};
pub use self::instance::*;
pub use self::pipeline::*;
pub use self::resource::*;
pub use self::swap_chain::*;
use std::ptr;
use std::sync::atomic::{AtomicUsize, Ordering};
type SubmissionIndex = usize;
#[derive(Debug)]
pub struct RefCount(ptr::NonNull<AtomicUsize>);
unsafe impl Send for RefCount {}
unsafe impl Sync for RefCount {}
impl RefCount {
const MAX: usize = 1 << 24;
fn load(&self) -> usize {
unsafe { self.0.as_ref() }.load(Ordering::Acquire)
}
}
impl Clone for RefCount {
fn clone(&self) -> Self {
let old_size = unsafe { self.0.as_ref() }.fetch_add(1, Ordering::Relaxed);
assert!(old_size < Self::MAX);
RefCount(self.0)
}
}
impl Drop for RefCount {
fn drop(&mut self) {
if unsafe { self.0.as_ref() }.fetch_sub(1, Ordering::Relaxed) == 1 {
let _ = unsafe { Box::from_raw(self.0.as_ptr()) };
}
}
}
struct LifeGuard {
ref_count: RefCount,
submission_index: AtomicUsize,
}
impl LifeGuard {
fn new() -> Self {
let bx = Box::new(AtomicUsize::new(1));
LifeGuard {
ref_count: RefCount(ptr::NonNull::new(Box::into_raw(bx)).unwrap()),
submission_index: AtomicUsize::new(0),
}
}
}
#[derive(Clone, Debug)]
struct Stored<T> {
value: T,
ref_count: RefCount,
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
impl Color {
pub const TRANSPARENT: Self = Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 0.0,
};
pub const BLACK: Self = Color {
r: 0.0,
g: 0.0,
b: 0.0,
a: 1.0,
};
pub const WHITE: Self = Color {
r: 1.0,
g: 1.0,
b: 1.0,
a: 1.0,
};
pub const RED: Self = Color {
r: 1.0,
g: 0.0,
b: 0.0,
a: 1.0,
};
pub const GREEN: Self = Color {
r: 0.0,
g: 1.0,
b: 0.0,
a: 1.0,
};
pub const BLUE: Self = Color {
r: 0.0,
g: 0.0,
b: 1.0,
a: 1.0,
};
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct Origin3d {
pub x: f32,
pub y: f32,
pub z: f32,
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct Extent3d {
pub width: u32,
pub height: u32,
pub depth: u32,
}
#[repr(C)]
pub struct ByteArray {
pub bytes: *const u8,
pub length: usize,
}
pub type InstanceId = hub::Id;
type InstanceHandle = back::Instance;
pub type AdapterId = hub::Id;
type AdapterHandle = hal::Adapter<back::Backend>;
pub type DeviceId = hub::Id;
type DeviceHandle = Device<back::Backend>;
pub type QueueId = DeviceId;
pub type BufferId = hub::Id;
type BufferHandle = Buffer<back::Backend>;
pub type TextureViewId = hub::Id;
type TextureViewHandle = TextureView<back::Backend>;
pub type TextureId = hub::Id;
type TextureHandle = Texture<back::Backend>;
pub type SamplerId = hub::Id;
type SamplerHandle = Sampler<back::Backend>;
pub type BindGroupLayoutId = hub::Id;
type BindGroupLayoutHandle = BindGroupLayout<back::Backend>;
pub type PipelineLayoutId = hub::Id;
type PipelineLayoutHandle = PipelineLayout<back::Backend>;
pub type BindGroupId = hub::Id;
type BindGroupHandle = BindGroup<back::Backend>;
pub type InputStateId = hub::Id;
pub type ShaderModuleId = hub::Id;
type ShaderModuleHandle = ShaderModule<back::Backend>;
pub type RenderPipelineId = hub::Id;
type RenderPipelineHandle = RenderPipeline<back::Backend>;
pub type ComputePipelineId = hub::Id;
type ComputePipelineHandle = ComputePipeline<back::Backend>;
pub type CommandBufferId = hub::Id;
type CommandBufferHandle = CommandBuffer<back::Backend>;
pub type CommandEncoderId = CommandBufferId;
pub type RenderPassId = hub::Id;
type RenderPassHandle = RenderPass<back::Backend>;
pub type ComputePassId = hub::Id;
type ComputePassHandle = ComputePass<back::Backend>;
pub type SurfaceId = hub::Id;
type SurfaceHandle = Surface<back::Backend>;
pub type SwapChainId = SurfaceId;