use crate::track::{BufferTracker, TextureTracker};
use crate::{
LifeGuard, WeaklyStored,
BindGroupLayoutId, BufferId, SamplerId, TextureViewId,
};
use bitflags::bitflags;
bitflags! {
#[repr(transparent)]
pub struct ShaderStageFlags: u32 {
const VERTEX = 1;
const FRAGMENT = 2;
const COMPUTE = 4;
}
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
pub enum BindingType {
UniformBuffer = 0,
Sampler = 1,
SampledTexture = 2,
StorageBuffer = 3,
}
#[repr(C)]
pub struct BindGroupLayoutBinding {
pub binding: u32,
pub visibility: ShaderStageFlags,
pub ty: BindingType,
}
#[repr(C)]
pub struct BindGroupLayoutDescriptor {
pub bindings: *const BindGroupLayoutBinding,
pub bindings_length: usize,
}
pub(crate) struct BindGroupLayout<B: hal::Backend> {
pub raw: B::DescriptorSetLayout,
}
#[repr(C)]
pub struct PipelineLayoutDescriptor {
pub bind_group_layouts: *const BindGroupLayoutId,
pub bind_group_layouts_length: usize,
}
pub(crate) struct PipelineLayout<B: hal::Backend> {
pub raw: B::PipelineLayout,
pub bind_group_layout_ids: Vec<WeaklyStored<BindGroupLayoutId>>,
}
#[repr(C)]
pub struct BufferBinding {
pub buffer: BufferId,
pub offset: u32,
pub size: u32,
}
#[repr(C)]
pub enum BindingResource {
Buffer(BufferBinding),
Sampler(SamplerId),
TextureView(TextureViewId),
}
#[repr(C)]
pub struct Binding {
pub binding: u32,
pub resource: BindingResource,
}
#[repr(C)]
pub struct BindGroupDescriptor {
pub layout: BindGroupLayoutId,
pub bindings: *const Binding,
pub bindings_length: usize,
}
pub(crate) struct BindGroup<B: hal::Backend> {
pub raw: B::DescriptorSet,
pub layout_id: WeaklyStored<BindGroupLayoutId>,
pub life_guard: LifeGuard,
pub used_buffers: BufferTracker,
pub used_textures: TextureTracker,
}