use std::env;
use std::fs::File;
use std::path::Path;
use gl_generator::{Api, Fallbacks, Profile, Registry, StructGenerator};
fn main() {
let out = env::var("OUT_DIR").unwrap();
let out = Path::new(&out);
let mut file = File::create(out.join("gl_bindings.rs")).unwrap();
Registry::new(
Api::Gles2,
(3, 0),
Profile::Core,
Fallbacks::All,
[
"GL_EXT_memory_object",
"GL_EXT_memory_object_fd",
"GL_EXT_memory_object_win32",
"GL_EXT_semaphore",
"GL_EXT_semaphore_fd",
"GL_EXT_semaphore_win32",
],
)
.write_bindings(StructGenerator, &mut file)
.unwrap();
}