wgpu-hal 29.0.1

Hardware abstraction layer for wgpu, the cross-platform, safe, pure-rust graphics API
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
#version 300 es
precision mediump float;
// A triangle that fills the whole screen
const vec2[3] TRIANGLE_POS = vec2[](
  vec2( 0.0, -3.0),
  vec2(-3.0,  1.0),
  vec2( 3.0,  1.0)
);
const vec2[3] TRIANGLE_UV = vec2[](
  vec2( 0.5,  1.),
  vec2( -1.0,  -1.0),
  vec2( 2.0,  -1.0)
);
out vec2 uv;
void main() {
  uv = TRIANGLE_UV[gl_VertexID];
  gl_Position = vec4(TRIANGLE_POS[gl_VertexID], 0.0, 1.0);
}