use crate::{
auxil::{self, dxgi::result::HResult as _},
dx12::{shader_compilation, SurfaceTarget},
};
use parking_lot::Mutex;
use std::{mem, ptr, sync::Arc, thread};
use winapi::{
shared::{
dxgi, dxgi1_2, dxgiformat::DXGI_FORMAT_B8G8R8A8_UNORM, minwindef::DWORD, windef, winerror,
},
um::{d3d12 as d3d12_ty, d3d12sdklayers, winuser},
};
impl Drop for super::Adapter {
fn drop(&mut self) {
if !thread::panicking()
&& self
.private_caps
.instance_flags
.contains(wgt::InstanceFlags::VALIDATION)
{
unsafe {
self.report_live_objects();
}
}
}
}
impl super::Adapter {
pub unsafe fn report_live_objects(&self) {
if let Ok(debug_device) = unsafe {
self.raw
.cast::<d3d12sdklayers::ID3D12DebugDevice>()
.into_result()
} {
unsafe {
debug_device.ReportLiveDeviceObjects(
d3d12sdklayers::D3D12_RLDO_SUMMARY | d3d12sdklayers::D3D12_RLDO_IGNORE_INTERNAL,
)
};
}
}
pub fn raw_adapter(&self) -> &d3d12::DxgiAdapter {
&self.raw
}
#[allow(trivial_casts)]
pub(super) fn expose(
adapter: d3d12::DxgiAdapter,
library: &Arc<d3d12::D3D12Lib>,
instance_flags: wgt::InstanceFlags,
dxc_container: Option<Arc<shader_compilation::DxcContainer>>,
) -> Option<crate::ExposedAdapter<super::Api>> {
let device = {
profiling::scope!("ID3D12Device::create_device");
match library.create_device(&adapter, d3d12::FeatureLevel::L11_0) {
Ok(pair) => match pair.into_result() {
Ok(device) => device,
Err(err) => {
log::warn!("Device creation failed: {}", err);
return None;
}
},
Err(err) => {
log::warn!("Device creation function is not found: {:?}", err);
return None;
}
}
};
profiling::scope!("feature queries");
let d3d_feature_level = [
d3d12::FeatureLevel::L12_1,
d3d12::FeatureLevel::L12_0,
d3d12::FeatureLevel::L11_1,
d3d12::FeatureLevel::L11_0,
];
let mut device_levels: d3d12_ty::D3D12_FEATURE_DATA_FEATURE_LEVELS =
unsafe { mem::zeroed() };
device_levels.NumFeatureLevels = d3d_feature_level.len() as u32;
device_levels.pFeatureLevelsRequested = d3d_feature_level.as_ptr().cast();
unsafe {
device.CheckFeatureSupport(
d3d12_ty::D3D12_FEATURE_FEATURE_LEVELS,
&mut device_levels as *mut _ as *mut _,
mem::size_of::<d3d12_ty::D3D12_FEATURE_DATA_FEATURE_LEVELS>() as _,
)
};
let max_feature_level =
d3d12::FeatureLevel::try_from(device_levels.MaxSupportedFeatureLevel)
.expect("Unexpected feature level");
let mut desc: dxgi1_2::DXGI_ADAPTER_DESC2 = unsafe { mem::zeroed() };
unsafe {
adapter.unwrap_adapter2().GetDesc2(&mut desc);
}
let device_name = auxil::dxgi::conv::map_adapter_name(desc.Description);
let mut features_architecture: d3d12_ty::D3D12_FEATURE_DATA_ARCHITECTURE =
unsafe { mem::zeroed() };
assert_eq!(0, unsafe {
device.CheckFeatureSupport(
d3d12_ty::D3D12_FEATURE_ARCHITECTURE,
&mut features_architecture as *mut _ as *mut _,
mem::size_of::<d3d12_ty::D3D12_FEATURE_DATA_ARCHITECTURE>() as _,
)
});
let mut workarounds = super::Workarounds::default();
let info = wgt::AdapterInfo {
backend: wgt::Backend::Dx12,
name: device_name,
vendor: desc.VendorId,
device: desc.DeviceId,
device_type: if (desc.Flags & dxgi::DXGI_ADAPTER_FLAG_SOFTWARE) != 0 {
workarounds.avoid_cpu_descriptor_overwrites = true;
wgt::DeviceType::Cpu
} else if features_architecture.UMA != 0 {
wgt::DeviceType::IntegratedGpu
} else {
wgt::DeviceType::DiscreteGpu
},
driver: String::new(),
driver_info: String::new(),
};
let mut options: d3d12_ty::D3D12_FEATURE_DATA_D3D12_OPTIONS = unsafe { mem::zeroed() };
assert_eq!(0, unsafe {
device.CheckFeatureSupport(
d3d12_ty::D3D12_FEATURE_D3D12_OPTIONS,
&mut options as *mut _ as *mut _,
mem::size_of::<d3d12_ty::D3D12_FEATURE_DATA_D3D12_OPTIONS>() as _,
)
});
let _depth_bounds_test_supported = {
let mut features2: d3d12_ty::D3D12_FEATURE_DATA_D3D12_OPTIONS2 =
unsafe { mem::zeroed() };
let hr = unsafe {
device.CheckFeatureSupport(
d3d12_ty::D3D12_FEATURE_D3D12_OPTIONS2,
&mut features2 as *mut _ as *mut _,
mem::size_of::<d3d12_ty::D3D12_FEATURE_DATA_D3D12_OPTIONS2>() as _,
)
};
hr == 0 && features2.DepthBoundsTestSupported != 0
};
let casting_fully_typed_format_supported = {
let mut features3: crate::dx12::types::D3D12_FEATURE_DATA_D3D12_OPTIONS3 =
unsafe { mem::zeroed() };
let hr = unsafe {
device.CheckFeatureSupport(
21, &mut features3 as *mut _ as *mut _,
mem::size_of::<crate::dx12::types::D3D12_FEATURE_DATA_D3D12_OPTIONS3>() as _,
)
};
hr == 0 && features3.CastingFullyTypedFormatSupported != 0
};
let shader_model = if dxc_container.is_none() {
naga::back::hlsl::ShaderModel::V5_1
} else {
let mut versions = [
crate::dx12::types::D3D_SHADER_MODEL_6_7,
crate::dx12::types::D3D_SHADER_MODEL_6_6,
crate::dx12::types::D3D_SHADER_MODEL_6_5,
crate::dx12::types::D3D_SHADER_MODEL_6_4,
crate::dx12::types::D3D_SHADER_MODEL_6_3,
crate::dx12::types::D3D_SHADER_MODEL_6_2,
crate::dx12::types::D3D_SHADER_MODEL_6_1,
crate::dx12::types::D3D_SHADER_MODEL_6_0,
crate::dx12::types::D3D_SHADER_MODEL_5_1,
]
.iter();
match loop {
if let Some(&sm) = versions.next() {
let mut sm = crate::dx12::types::D3D12_FEATURE_DATA_SHADER_MODEL {
HighestShaderModel: sm,
};
if 0 == unsafe {
device.CheckFeatureSupport(
7, &mut sm as *mut _ as *mut _,
mem::size_of::<crate::dx12::types::D3D12_FEATURE_DATA_SHADER_MODEL>()
as _,
)
} {
break sm.HighestShaderModel;
}
} else {
break crate::dx12::types::D3D_SHADER_MODEL_5_1;
}
} {
crate::dx12::types::D3D_SHADER_MODEL_5_1 => naga::back::hlsl::ShaderModel::V5_1,
crate::dx12::types::D3D_SHADER_MODEL_6_0 => naga::back::hlsl::ShaderModel::V6_0,
crate::dx12::types::D3D_SHADER_MODEL_6_1 => naga::back::hlsl::ShaderModel::V6_1,
crate::dx12::types::D3D_SHADER_MODEL_6_2 => naga::back::hlsl::ShaderModel::V6_2,
crate::dx12::types::D3D_SHADER_MODEL_6_3 => naga::back::hlsl::ShaderModel::V6_3,
crate::dx12::types::D3D_SHADER_MODEL_6_4 => naga::back::hlsl::ShaderModel::V6_4,
crate::dx12::types::D3D_SHADER_MODEL_6_5 => naga::back::hlsl::ShaderModel::V6_5,
crate::dx12::types::D3D_SHADER_MODEL_6_6 => naga::back::hlsl::ShaderModel::V6_6,
crate::dx12::types::D3D_SHADER_MODEL_6_7 => naga::back::hlsl::ShaderModel::V6_7,
_ => unreachable!(),
}
};
let private_caps = super::PrivateCapabilities {
instance_flags,
heterogeneous_resource_heaps: options.ResourceHeapTier
!= d3d12_ty::D3D12_RESOURCE_HEAP_TIER_1,
memory_architecture: if features_architecture.UMA != 0 {
super::MemoryArchitecture::Unified {
cache_coherent: features_architecture.CacheCoherentUMA != 0,
}
} else {
super::MemoryArchitecture::NonUnified
},
heap_create_not_zeroed: false, casting_fully_typed_format_supported,
suballocation_supported: !info.name.contains("Iris(R) Xe"),
shader_model,
};
let tier3_practical_descriptor_limit = 1 << 20;
let (full_heap_count, uav_count) = match options.ResourceBindingTier {
d3d12_ty::D3D12_RESOURCE_BINDING_TIER_1 => {
let uav_count = match max_feature_level {
d3d12::FeatureLevel::L11_0 => 8,
_ => 64,
};
(
d3d12_ty::D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1,
uav_count,
)
}
d3d12_ty::D3D12_RESOURCE_BINDING_TIER_2 => (
d3d12_ty::D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2,
64,
),
d3d12_ty::D3D12_RESOURCE_BINDING_TIER_3 => (
tier3_practical_descriptor_limit,
tier3_practical_descriptor_limit,
),
other => {
log::warn!("Unknown resource binding tier {}", other);
(
d3d12_ty::D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1,
8,
)
}
};
let mut features = wgt::Features::empty()
| wgt::Features::DEPTH_CLIP_CONTROL
| wgt::Features::DEPTH32FLOAT_STENCIL8
| wgt::Features::INDIRECT_FIRST_INSTANCE
| wgt::Features::MAPPABLE_PRIMARY_BUFFERS
| wgt::Features::MULTI_DRAW_INDIRECT
| wgt::Features::MULTI_DRAW_INDIRECT_COUNT
| wgt::Features::ADDRESS_MODE_CLAMP_TO_BORDER
| wgt::Features::ADDRESS_MODE_CLAMP_TO_ZERO
| wgt::Features::POLYGON_MODE_LINE
| wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
| wgt::Features::TIMESTAMP_QUERY
| wgt::Features::TIMESTAMP_QUERY_INSIDE_ENCODERS
| wgt::Features::TIMESTAMP_QUERY_INSIDE_PASSES
| wgt::Features::TEXTURE_COMPRESSION_BC
| wgt::Features::CLEAR_TEXTURE
| wgt::Features::TEXTURE_FORMAT_16BIT_NORM
| wgt::Features::PUSH_CONSTANTS
| wgt::Features::SHADER_PRIMITIVE_INDEX
| wgt::Features::RG11B10UFLOAT_RENDERABLE
| wgt::Features::DUAL_SOURCE_BLENDING
| wgt::Features::TEXTURE_FORMAT_NV12;
if max_feature_level as u32 >= d3d12::FeatureLevel::L11_1 as u32 {
features |= wgt::Features::VERTEX_WRITABLE_STORAGE;
}
features.set(
wgt::Features::CONSERVATIVE_RASTERIZATION,
options.ConservativeRasterizationTier
!= d3d12_ty::D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED,
);
features.set(
wgt::Features::TEXTURE_BINDING_ARRAY
| wgt::Features::UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING
| wgt::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
shader_model >= naga::back::hlsl::ShaderModel::V5_1,
);
let bgra8unorm_storage_supported = {
let mut bgra8unorm_info: d3d12_ty::D3D12_FEATURE_DATA_FORMAT_SUPPORT =
unsafe { mem::zeroed() };
bgra8unorm_info.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
let hr = unsafe {
device.CheckFeatureSupport(
d3d12_ty::D3D12_FEATURE_FORMAT_SUPPORT,
&mut bgra8unorm_info as *mut _ as *mut _,
mem::size_of::<d3d12_ty::D3D12_FEATURE_DATA_FORMAT_SUPPORT>() as _,
)
};
hr == 0
&& (bgra8unorm_info.Support2 & d3d12_ty::D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE != 0)
};
features.set(
wgt::Features::BGRA8UNORM_STORAGE,
bgra8unorm_storage_supported,
);
let mut features1: d3d12_ty::D3D12_FEATURE_DATA_D3D12_OPTIONS1 = unsafe { mem::zeroed() };
let hr = unsafe {
device.CheckFeatureSupport(
d3d12_ty::D3D12_FEATURE_D3D12_OPTIONS1,
&mut features1 as *mut _ as *mut _,
mem::size_of::<d3d12_ty::D3D12_FEATURE_DATA_D3D12_OPTIONS1>() as _,
)
};
features.set(
wgt::Features::SHADER_INT64,
shader_model >= naga::back::hlsl::ShaderModel::V6_0
&& hr == 0
&& features1.Int64ShaderOps != 0,
);
features.set(
wgt::Features::SUBGROUP,
shader_model >= naga::back::hlsl::ShaderModel::V6_0
&& hr == 0
&& features1.WaveOps != 0,
);
features.set(wgt::Features::FLOAT32_FILTERABLE, true);
let presentation_timer = auxil::dxgi::time::PresentationTimer::new_dxgi();
let base = wgt::Limits::default();
let mut downlevel = wgt::DownlevelCapabilities::default();
downlevel.flags -=
wgt::DownlevelFlags::VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW;
let max_color_attachments = 8;
let max_color_attachment_bytes_per_sample = 64;
Some(crate::ExposedAdapter {
adapter: super::Adapter {
raw: adapter,
device,
library: Arc::clone(library),
private_caps,
presentation_timer,
workarounds,
dxc_container,
},
info,
features,
capabilities: crate::Capabilities {
limits: wgt::Limits {
max_texture_dimension_1d: d3d12_ty::D3D12_REQ_TEXTURE1D_U_DIMENSION,
max_texture_dimension_2d: d3d12_ty::D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
.min(d3d12_ty::D3D12_REQ_TEXTURECUBE_DIMENSION),
max_texture_dimension_3d: d3d12_ty::D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION,
max_texture_array_layers: d3d12_ty::D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION,
max_bind_groups: crate::MAX_BIND_GROUPS as u32,
max_bindings_per_bind_group: 65535,
max_dynamic_uniform_buffers_per_pipeline_layout: base
.max_dynamic_uniform_buffers_per_pipeline_layout,
max_dynamic_storage_buffers_per_pipeline_layout: base
.max_dynamic_storage_buffers_per_pipeline_layout,
max_sampled_textures_per_shader_stage: match options.ResourceBindingTier {
d3d12_ty::D3D12_RESOURCE_BINDING_TIER_1 => 128,
_ => full_heap_count,
},
max_samplers_per_shader_stage: match options.ResourceBindingTier {
d3d12_ty::D3D12_RESOURCE_BINDING_TIER_1 => 16,
_ => d3d12_ty::D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE,
},
max_storage_buffers_per_shader_stage: uav_count / 4,
max_storage_textures_per_shader_stage: uav_count / 4,
max_uniform_buffers_per_shader_stage: full_heap_count,
max_uniform_buffer_binding_size:
d3d12_ty::D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * 16,
max_storage_buffer_binding_size: crate::auxil::MAX_I32_BINDING_SIZE,
max_vertex_buffers: d3d12_ty::D3D12_VS_INPUT_REGISTER_COUNT
.min(crate::MAX_VERTEX_BUFFERS as u32),
max_vertex_attributes: d3d12_ty::D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT,
max_vertex_buffer_array_stride: d3d12_ty::D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES,
min_subgroup_size: 4, max_subgroup_size: 128,
max_push_constant_size: 128,
min_uniform_buffer_offset_alignment:
d3d12_ty::D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT,
min_storage_buffer_offset_alignment: 4,
max_inter_stage_shader_components: base.max_inter_stage_shader_components,
max_color_attachments,
max_color_attachment_bytes_per_sample,
max_compute_workgroup_storage_size: base.max_compute_workgroup_storage_size, max_compute_invocations_per_workgroup:
d3d12_ty::D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP,
max_compute_workgroup_size_x: d3d12_ty::D3D12_CS_THREAD_GROUP_MAX_X,
max_compute_workgroup_size_y: d3d12_ty::D3D12_CS_THREAD_GROUP_MAX_Y,
max_compute_workgroup_size_z: d3d12_ty::D3D12_CS_THREAD_GROUP_MAX_Z,
max_compute_workgroups_per_dimension:
d3d12_ty::D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION,
max_buffer_size: i32::MAX as u64,
max_non_sampler_bindings: 1_000_000,
},
alignments: crate::Alignments {
buffer_copy_offset: wgt::BufferSize::new(
d3d12_ty::D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT as u64,
)
.unwrap(),
buffer_copy_pitch: wgt::BufferSize::new(
d3d12_ty::D3D12_TEXTURE_DATA_PITCH_ALIGNMENT as u64,
)
.unwrap(),
},
downlevel,
},
})
}
}
impl crate::Adapter for super::Adapter {
type A = super::Api;
unsafe fn open(
&self,
_features: wgt::Features,
limits: &wgt::Limits,
) -> Result<crate::OpenDevice<super::Api>, crate::DeviceError> {
let queue = {
profiling::scope!("ID3D12Device::CreateCommandQueue");
self.device
.create_command_queue(
d3d12::CmdListType::Direct,
d3d12::Priority::Normal,
d3d12::CommandQueueFlags::empty(),
0,
)
.into_device_result("Queue creation")?
};
let device = super::Device::new(
self.device.clone(),
queue.clone(),
limits,
self.private_caps,
&self.library,
self.dxc_container.clone(),
)?;
Ok(crate::OpenDevice {
device,
queue: super::Queue {
raw: queue,
temp_lists: Mutex::new(Vec::new()),
},
})
}
#[allow(trivial_casts)]
unsafe fn texture_format_capabilities(
&self,
format: wgt::TextureFormat,
) -> crate::TextureFormatCapabilities {
use crate::TextureFormatCapabilities as Tfc;
let raw_format = match auxil::dxgi::conv::map_texture_format_failable(format) {
Some(f) => f,
None => return Tfc::empty(),
};
let srv_uav_format = if format.is_combined_depth_stencil_format() {
auxil::dxgi::conv::map_texture_format_for_srv_uav(
format,
crate::FormatAspects::DEPTH,
)
} else {
auxil::dxgi::conv::map_texture_format_for_srv_uav(
format,
crate::FormatAspects::from(format),
)
}
.unwrap();
let mut data = d3d12_ty::D3D12_FEATURE_DATA_FORMAT_SUPPORT {
Format: raw_format,
Support1: unsafe { mem::zeroed() },
Support2: unsafe { mem::zeroed() },
};
assert_eq!(winerror::S_OK, unsafe {
self.device.CheckFeatureSupport(
d3d12_ty::D3D12_FEATURE_FORMAT_SUPPORT,
&mut data as *mut _ as *mut _,
mem::size_of::<d3d12_ty::D3D12_FEATURE_DATA_FORMAT_SUPPORT>() as _,
)
});
let mut data_srv_uav = d3d12_ty::D3D12_FEATURE_DATA_FORMAT_SUPPORT {
Format: srv_uav_format,
Support1: d3d12_ty::D3D12_FORMAT_SUPPORT1_NONE,
Support2: d3d12_ty::D3D12_FORMAT_SUPPORT2_NONE,
};
if raw_format != srv_uav_format {
assert_eq!(winerror::S_OK, unsafe {
self.device.CheckFeatureSupport(
d3d12_ty::D3D12_FEATURE_FORMAT_SUPPORT,
ptr::addr_of_mut!(data_srv_uav).cast(),
DWORD::try_from(mem::size_of::<d3d12_ty::D3D12_FEATURE_DATA_FORMAT_SUPPORT>())
.unwrap(),
)
});
} else {
data_srv_uav = data;
}
let mut caps = Tfc::COPY_SRC | Tfc::COPY_DST;
let is_texture = data.Support1
& (d3d12_ty::D3D12_FORMAT_SUPPORT1_TEXTURE1D
| d3d12_ty::D3D12_FORMAT_SUPPORT1_TEXTURE2D
| d3d12_ty::D3D12_FORMAT_SUPPORT1_TEXTURE3D
| d3d12_ty::D3D12_FORMAT_SUPPORT1_TEXTURECUBE)
!= 0;
caps.set(
Tfc::SAMPLED,
is_texture && data_srv_uav.Support1 & d3d12_ty::D3D12_FORMAT_SUPPORT1_SHADER_LOAD != 0,
);
caps.set(
Tfc::SAMPLED_LINEAR,
data_srv_uav.Support1 & d3d12_ty::D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE != 0,
);
caps.set(
Tfc::COLOR_ATTACHMENT,
data.Support1 & d3d12_ty::D3D12_FORMAT_SUPPORT1_RENDER_TARGET != 0,
);
caps.set(
Tfc::COLOR_ATTACHMENT_BLEND,
data.Support1 & d3d12_ty::D3D12_FORMAT_SUPPORT1_BLENDABLE != 0,
);
caps.set(
Tfc::DEPTH_STENCIL_ATTACHMENT,
data.Support1 & d3d12_ty::D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL != 0,
);
caps.set(
Tfc::STORAGE,
data_srv_uav.Support1 & d3d12_ty::D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW
!= 0,
);
caps.set(
Tfc::STORAGE_READ_WRITE,
data_srv_uav.Support2 & d3d12_ty::D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD != 0,
);
let no_msaa_load = caps.contains(Tfc::SAMPLED)
&& data_srv_uav.Support1 & d3d12_ty::D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD == 0;
let no_msaa_target = data.Support1
& (d3d12_ty::D3D12_FORMAT_SUPPORT1_RENDER_TARGET
| d3d12_ty::D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL)
!= 0
&& data.Support1 & d3d12_ty::D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET == 0;
caps.set(
Tfc::MULTISAMPLE_RESOLVE,
data.Support1 & d3d12_ty::D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE != 0,
);
let mut ms_levels = d3d12_ty::D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS {
Format: raw_format,
SampleCount: 0,
Flags: d3d12_ty::D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE,
NumQualityLevels: 0,
};
let mut set_sample_count = |sc: u32, tfc: Tfc| {
ms_levels.SampleCount = sc;
if unsafe {
self.device.CheckFeatureSupport(
d3d12_ty::D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS,
<*mut _>::cast(&mut ms_levels),
mem::size_of::<d3d12_ty::D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS>() as _,
)
} == winerror::S_OK
&& ms_levels.NumQualityLevels != 0
{
caps.set(tfc, !no_msaa_load && !no_msaa_target);
}
};
set_sample_count(2, Tfc::MULTISAMPLE_X2);
set_sample_count(4, Tfc::MULTISAMPLE_X4);
set_sample_count(8, Tfc::MULTISAMPLE_X8);
set_sample_count(16, Tfc::MULTISAMPLE_X16);
caps
}
unsafe fn surface_capabilities(
&self,
surface: &super::Surface,
) -> Option<crate::SurfaceCapabilities> {
let current_extent = {
match surface.target {
SurfaceTarget::WndHandle(wnd_handle) => {
let mut rect: windef::RECT = unsafe { mem::zeroed() };
if unsafe { winuser::GetClientRect(wnd_handle, &mut rect) } != 0 {
Some(wgt::Extent3d {
width: (rect.right - rect.left) as u32,
height: (rect.bottom - rect.top) as u32,
depth_or_array_layers: 1,
})
} else {
log::warn!("Unable to get the window client rect");
None
}
}
SurfaceTarget::Visual(_)
| SurfaceTarget::SurfaceHandle(_)
| SurfaceTarget::SwapChainPanel(_) => None,
}
};
let mut present_modes = vec![wgt::PresentMode::Mailbox, wgt::PresentMode::Fifo];
if surface.supports_allow_tearing {
present_modes.push(wgt::PresentMode::Immediate);
}
Some(crate::SurfaceCapabilities {
formats: vec![
wgt::TextureFormat::Bgra8UnormSrgb,
wgt::TextureFormat::Bgra8Unorm,
wgt::TextureFormat::Rgba8UnormSrgb,
wgt::TextureFormat::Rgba8Unorm,
wgt::TextureFormat::Rgb10a2Unorm,
wgt::TextureFormat::Rgba16Float,
],
maximum_frame_latency: 1..=16,
current_extent,
usage: crate::TextureUses::COLOR_TARGET
| crate::TextureUses::COPY_SRC
| crate::TextureUses::COPY_DST,
present_modes,
composite_alpha_modes: vec![wgt::CompositeAlphaMode::Opaque],
})
}
unsafe fn get_presentation_timestamp(&self) -> wgt::PresentationTimestamp {
wgt::PresentationTimestamp(self.presentation_timer.get_timestamp_ns())
}
}