wgpu-hal 0.13.2

WebGPU hardware abstraction layer
Documentation
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#version 300 es
precision lowp float;
// A triangle that fills the whole screen
const vec2[3] TRIANGLE_POS = vec2[](
  vec2( 0.0, -3.0),
  vec2(-3.0,  1.0),
  vec2( 3.0,  1.0)
);
void main() {
  gl_Position = vec4(TRIANGLE_POS[gl_VertexID], 0.0, 1.0);
}