wgpu-3dgs-editor 0.7.0

A 3D Gaussian splatting editing library written in Rust using wgpu.
Documentation
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# Examples

This directory contains example programs demonstrating how to use the `wgpu-3dgs-editor` crate.

Please refer to the documentation in each example file for detailed explanations and usage instructions.

Shaders used in these examples can be found in the [shader](./shader/) directory.