usewgcore::Shader;// NOTE: interesting perf. comparison between quaternions and matrices:
// https://tech.metail.com/performance-quaternions-gpu/
#[derive(Shader)]#[shader(src ="quat.wgsl")]/// Shader exposing a quaternion type and operations for representing 3D rotations.
pubstructWgQuat;wgcore::test_shader_compilation!(WgQuat);