pub struct RuleUpdateSuccess {
pub board_id: String,
pub rule_id: String,
pub submitted_fields: Vec<RuleSubmittedField>,
}Fields§
§board_id: String§rule_id: String§submitted_fields: Vec<RuleSubmittedField>Trait Implementations§
Source§impl Clone for RuleUpdateSuccess
impl Clone for RuleUpdateSuccess
Source§impl Debug for RuleUpdateSuccess
impl Debug for RuleUpdateSuccess
impl Eq for RuleUpdateSuccess
Source§impl PartialEq for RuleUpdateSuccess
impl PartialEq for RuleUpdateSuccess
Source§impl Serialize for RuleUpdateSuccess
impl Serialize for RuleUpdateSuccess
impl StructuralPartialEq for RuleUpdateSuccess
Auto Trait Implementations§
impl Freeze for RuleUpdateSuccess
impl RefUnwindSafe for RuleUpdateSuccess
impl Send for RuleUpdateSuccess
impl Sync for RuleUpdateSuccess
impl Unpin for RuleUpdateSuccess
impl UnsafeUnpin for RuleUpdateSuccess
impl UnwindSafe for RuleUpdateSuccess
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.