pub struct RuleCollectionSuccess {
pub board_id: String,
pub rules: Vec<RuleDetail>,
}Fields§
§board_id: String§rules: Vec<RuleDetail>Trait Implementations§
Source§impl Clone for RuleCollectionSuccess
impl Clone for RuleCollectionSuccess
Source§impl Debug for RuleCollectionSuccess
impl Debug for RuleCollectionSuccess
impl Eq for RuleCollectionSuccess
Source§impl PartialEq for RuleCollectionSuccess
impl PartialEq for RuleCollectionSuccess
Source§impl Serialize for RuleCollectionSuccess
impl Serialize for RuleCollectionSuccess
impl StructuralPartialEq for RuleCollectionSuccess
Auto Trait Implementations§
impl Freeze for RuleCollectionSuccess
impl RefUnwindSafe for RuleCollectionSuccess
impl Send for RuleCollectionSuccess
impl Sync for RuleCollectionSuccess
impl Unpin for RuleCollectionSuccess
impl UnsafeUnpin for RuleCollectionSuccess
impl UnwindSafe for RuleCollectionSuccess
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.